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Outpost Recon

   (8 reviews)
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About This File

A tactically sensative installation has been overrun by the growing remnants of the hellspawn that has continued to be a threat to our civilization for over 10 years.


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Guest

Unknown date

  
I would say play it. Nothing over the top but nice. 9/28/07

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Guest

Unknown date

  
Very nice thankyou. 4.0021/5

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Guest

Unknown date

  
This is dated February 2004. You fight almost 200 baddies in a blocky but attractive mountain techbase. Difficulty level moderate, although there is the occasional dearth of ammo. I love that word, "dearth". Means exactly the same thing as "shortage". But it's smarter. 'cause I'm smarter. Anyway, save your rockets for the archvile bit (or run very fast). Doesn't really stand out - would be good as an early level in a megawad, for example.

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Unknown date

  
good 3.5/5

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Unknown date

  
Clever secrets, a largeish map with plenty of well done fights and a nice piece of classic gameplay overall. 4* -Phobus

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Unknown date

  
a nice wad indeed -tyrian 4/5

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Unknown date

  
An impressive map by the legendary music man.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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