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DASBOOT.WAD

   (8 reviews)
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1 Screenshot

About This File

Got the idea from the movie-soundtrack of "Das Boot" by Klaus Doldinger. Fortunately i found a Tekkno-Like MIDI-File of this Track by U 96. The story: Well after alot of ....., you find yourself onboard of a Nazi-Submarine. Try to fight your way out. Thats all folks.


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Unknown date

  
It's a novel idea - the level is set on a dingy-looking submarine - but it's not a very good idea. A submarine does not make for a good Doom level. It is a series of one-way sausage-like corridors with a mixture of shotgun people, zombiemen and SS guards. Fans of Osprey military books will probably ponder on the wildly non-standard uniforms the crewmen wear. I agree about the staircase, and it's right at the beginning too.

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Unknown date

  
nothing special and very short 2/5 - PerOxyd

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Unknown date

  
Feels like you're playing one of those 1024 or 512 square maps (very cramped). There seems to be a bug on 2nd deck downwards: you hit the left switch (next to green armor), short bulkheads come down, but you can get trapped inside those little rooms. Some cool ideas, but the whole map really needs to be rescaled so you're not constantly bumping into stuff.

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good idea, bad implementation 3 stars

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Like in socialism, good idea, bad implementation. Including Worst Doom Starcase EVAR. 2/5 (for idea) -- Brun Ohn

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Unknown date

  
Pretty good submarine wad.

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  • File Reviews

    • By Philnemba · Posted
      A set of crude mixed bag of 9 maps from January of 1996 from shit(Map01) to pretty good(Map03). Grant it these maps are a bit on the easy side with a bit too much health & ammo but the large monster count makes up for it :)   3.5/5
    • By Argenteo · Posted
      Surreal psycho-robot salad. Love that frantic chessboard arena fight vs Cyberdemon. Slow moving rockets??
    • By Argenteo · Posted
      A bit dark at first, don't go blowing the barrels in your face, the maps were getting better as I follow the episode. I remember getting lost in e2m7 (my favourite).
    • By Walter confetti · Posted
      Large techbase with a "labyrinthic" layout with some interesting special effects like invisible walls, including the weirdest choice of putting a invisible wall beyond a door making you think that you can pass it, but not. Plus includes non-toxic nukage (i like when in maps, especially in old ones, this thing happens!) and monsters. And big boxes of ammo. A lot of both, actually. This map could be put as some sort of slaughtermap, but not that difficult as you can think. So, just an endurance test.   The map crashes on vanilla doom.exe when saving and found some minor bugs for the invisible floors trickery at the lift after the yellow key.   Overall, a cool and thought map, overall.
    • By Oldschoolgeek32 · Posted
      E2M1 E2M1 is a good yet puzzling map. It contains chalk full of puzzles, secrets, and confusing traps alongside slightly cramped hallways. I also like the hellish theme incorporated and it could nearly pass as an "Inferno" Map! Another thing is that, its really impressive for 1994 and implements a lot of aspects in Doom Puzzles. Overall, a good map, could do some slight improvements on texture use though. E2M2 E2M2 on the other hand is an arena-like battle map. a lot of the architecture such as the pyramid is pretty cool and some other aspects of the map. The space of this map is quite big and it could use some more monsters and more guns with its overall big atmosphere..an average battle map, not bad! 
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