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DASBOOT.WAD

   (8 reviews)
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1 Screenshot

About This File

Got the idea from the movie-soundtrack of "Das Boot" by Klaus Doldinger. Fortunately i found a Tekkno-Like MIDI-File of this Track by U 96. The story: Well after alot of ....., you find yourself onboard of a Nazi-Submarine. Try to fight your way out. Thats all folks.


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Unknown date

  
It's a novel idea - the level is set on a dingy-looking submarine - but it's not a very good idea. A submarine does not make for a good Doom level. It is a series of one-way sausage-like corridors with a mixture of shotgun people, zombiemen and SS guards. Fans of Osprey military books will probably ponder on the wildly non-standard uniforms the crewmen wear. I agree about the staircase, and it's right at the beginning too.

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Unknown date

  
nothing special and very short 2/5 - PerOxyd

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Unknown date

  
Feels like you're playing one of those 1024 or 512 square maps (very cramped). There seems to be a bug on 2nd deck downwards: you hit the left switch (next to green armor), short bulkheads come down, but you can get trapped inside those little rooms. Some cool ideas, but the whole map really needs to be rescaled so you're not constantly bumping into stuff.

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Unknown date

  
good idea, bad implementation 3 stars

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Unknown date

  
Like in socialism, good idea, bad implementation. Including Worst Doom Starcase EVAR. 2/5 (for idea) -- Brun Ohn

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Unknown date

  
Pretty good submarine wad.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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