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Sky Base

   (13 reviews)
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About This File

It is the future. Man has polluted the atmosphere to the point where we can no longer safely breathe it. Large, floating atmospheric reprocessors have been created to help repair the atmosphere. It will be a long process. A few years after the "skybases" went online, mankind got a big wakeup call. Our first (and maybe our last) alien encounter has happened. The alien race (thier names are unknown) have intercepted our transmissions that we make in every day life (TV, radio, ...) and have learned our communications, technology, languages, and our plight. But rather than help out, they would rather have the planet for thier own! You see, the atmosphere is perfect for them, so why not let us die out. They destroyed all but one reprocesor. The remaining reprocessor has been reverse engineered to cause more harm to our atmosphere. This must be stopped. Listening to thier transmissions, and logging into the skybase mainframe (for some reason, they didn't prohibit that), we have learned that many people who died on the skybase have been electronically ressurected to help serve them. Also, many traps have been set for anyone who tries to land and "be the hero". Luckily they weren't prepared for you! Your mission is to kick ass and shutdown/disable the base. As you circle the base in your shuttle, you see them laughing at you. Good ...underestimation allowed David to beat Goliath. Make the fuckers pay!!!


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Guest

Unknown date

  
Very good map. Claustrophobic and mazy as a skybase should be. Maybe a bit too easy, but it shows some really nice ideas. 4/5

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Guest

Unknown date

  
WWOOOOOOO! that was awsome

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Guest

Unknown date

  
This is too funny. I was searching for my image in Google just to see what would turn up. Imagine my surprise when I came across a screenshot from this wadfile. I made this soooo long ago, and only ever gave it to one person. I guess it got around. I'm glad you enjoyed it. It was a blast to make. My intent was to see what kind of tricks I could come up with that I hadn't seen before. At the time, nobody could pull off a sky texture for both the floor and ceiling. Probably old-hat now.

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Unknown date

  
Excellent!!! 5/5 -Maes

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Unknown date

  
This is dated September 1997. It's by Terence Burns, and was his only level. It's not bad - the layout and design are attractive. There's lots of action, but one big flaw - too many fiddly, unintuitive flick-switchy hidden-door puzzles (the yellow key, the bit after the falling corridor). The action is relatively simple, with lots of ammo, loads of health. There are some nice "electrical machine" bits. When I played it the ending went wrong - the cyber got stuck.

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Unknown date

  
This is the best sky base type map Ive ever played. Great story but this looks like it couldn't took place where this is a sky station on Jupiter or any Gas Giant where the sky base station was attacked by the alien force. But yeah I guess that's something I could just imagine when I'm fooling around in the map. :/ Awesome piece of work!! 5/5

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Unknown date

  
YAAAAAAAAAAAAAAAAAAA AAAAR, This is the best level i ever played!!!!!

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  • File Reviews

    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
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