Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

BIG CASTLE for DOOM II

   (6 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

A castle wad that actually looks like a castle, complete with moat, battlements, and (of course) many, many secret passages. No new graphics, but creative use of the defaults. Quite challenging at ultra-violent. No cheating required.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
rather OK 3/5 - PerOxyd

Share this review


Link to review
Guest

Unknown date

  
This is dated May 1996. It's Map01. It's basically a typical castle level, larger and more detailed than most, with almost 300 monsters. It's not bad, but suffers from the old problem whereby there are lots of small, cramped, similar-looking rooms, and you also have to navigate a lot of similar-looking battlements etc. Nonetheless it's pretty good for the genre. There are lots of hidden bits and the progression isn't too obscure.

Share this review


Link to review
Guest

Unknown date

  
liked

Share this review


Link to review
Memfis

Unknown date

  
The castle is nice and complex but unbearably confusing, prepare to open doom editor every 30 seconds unless you enjoy humping walls.

Share this review


Link to review
Zahid

Unknown date

  
complex an repetitive at times but very atmospheric 4/5

Share this review


Link to review
  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
×