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DTCA - Map 20 - Research Centre Roof

   (10 reviews)
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This is the final map of the research station series. The map is just one huge battlefield where you take down a series of monsters.


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Unknown date

  
Why do so many highly talented mappers spend so few thoughts on gameplay? This is a great looking wad, with a lot of scripting skills and it's all very neatly done. However, there's no gameplay in this map. Standing in a big hall and fighting against 650 zombies who are rushing in from two sides is not what I would call "gameplay". The author's nice mapping and details remain unseen, because I aborted this stupid game prematurely. 1/5 -Milian

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Unknown date

  
Well, quite. It's one of those wads where you are attacked by a large wave of one kind of monster, and then another wave of another kind of monster, etc. Large and detailed and fun for a while, and with some modified monsters, but by the time it got to the pinky demons I couldn't be bothered; it's fun to mow down hordes of zombies, but slowly chipping away at 500 demons? Also, "Maurice"? A marine named after a Bee Gee?

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Unknown date

  
wow! very very cool!!! a great wad indeed!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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