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moonbase

   (13 reviews)
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About This File

It's a moonbase... Design influenced by alcohol.


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Unknown date

  
I prefer the maps you made on lsd but it plays ok and is a fun blast. coldfusio

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Unknown date

  
like the looks of this wad, i would of playd it by the time you have read this and i like zdoom.

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Unknown date

  
Well this is a piece of shit. 5/24/07

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Unknown date

  
I found a truck? Wtf? Nice for a little blast up.

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Unknown date

  
too tough 3/5

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Unknown date

  
Best alcoholic wad ever.

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Unknown date

  
This looks terrible, like something from 1994, but it plays well. Ominously, you get the BFG right at the start, although it's not quite as hard as I was expecting. It doesn't amount to any more than a handful of angular dark rooms filled with a single type of monster, but played as a novelty slaughter-style map it's entertaining fun. I am drawn to it because I have coincidentally just drunk some rum - cheap rum, not Bacardi - and I'm in a pleasant mood.

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Unknown date

  
not hard to tell that a drunk man made this...

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Unknown date

  
Optically, this map is very basic. Plain rooms with as good as no details. But somehow it doesn't matter too much, because this is only meant to be a short slaughter spree. It's definitely fun and very challenging without ever being unfair. Expect to find more than only a fistful of Archviles in this moonbase. 4/5 -Milian

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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