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Point of No Return

   (31 reviews)
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About This File

This is a one level add-on for Doom2 using the sourceport ZDoom. The atmosphere is intended to be foreboding and very akin to PSX Doom and Final Doom, so don't be surprised to see a lot of darkness in this level. Some ZDoom features included is some sprite things, transparencies, fog and colored lighting. Hopefully you'll feel the tension and atmosphere immerse you. At first this level was meant to be a map04 tribute, and you'll probably see that. But at a certain point it deviates from that into a diffrent style, perhaps more reminiscent of Doom64. The level itself is a security outpost which demons have overrun and later you notice more and more evidence of this...


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whirledtsar

  

The level design and atmosphere are solid in general but the gameplay is boring because of the very low difficulty. There aren't any secrets but all the things one would make secrets (computer area map, BFG, plasma rifle, etc.) are out in the open, making the level a breeze. And the design of the final arena is really boring, just a million monsters in a square room. On the atmosphere side, like I said it's mostly good-looking but there are a few ugly "babbys first zdoomisms" (particle fountains, poorly-implemented fog). Overall not bad but not incredible.

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Martin

  
Stealth monsters - a terrible stupid idea!

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Guest

Unknown date

  
This wad was pretty good, but the ending area is kinda a disappointment. You could just BFG your way through the upper platform and not even have to bother with about 100 other enemies because you could exit right away. Something should have been done to make it wait until most of the monsters are dead. I didn't mind the stealth monsters, but they were a bit ecessive and awkwardly placed. All in all it is an above average map and I like it. **** -Cyber-Menace

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Guest

Unknown date

  
Not bad but god damn stealth monsters are a pain. 8/13/07

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Guest

Unknown date

  
Great map, i love it! I always liked the final doom game, and this map feels deserving of being in that game!

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Guest

Unknown date

  
Nice job Job. -Black Void

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Guest

Unknown date

  
This is from February 2004. It starts off as a clone of Map04, and then turns into a detailed but fairly generic post-Vrack techbase. Atmospheric, with almost 300 baddies, and fun to play, but the challenge is mild because you have lots of ammo and health. The stealth monsters were silly - it's dark already, no need to make the monsters invisible too. I got stuck easily behind the yellow key (I could jump out, but jumping doesn't seem to be a gameplay feature).

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Guest

Unknown date

  
One of the most atmospheric wads I've played in a while, showing how zdoom coloured lighting should be used. Though I thought the area behind the blue door was a bit too dark. And stealth monsters by definition suck. Still I think i would give this top marks for the great atmosphere 5/5

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Guest

Unknown date

  
A very Doom64-ish affair, lots of colored lighting, and the complete console sounds. The rest of the level is pretty dark, with lots of nasty traps. I'd play it once, but not something I'll keep around. 3/5

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Unknown date

  
Atmospheric, I like usage of dark (and i mean _dark_) areas and colored lightning. Fscking scary. And music is cool too. Ending is in fact bit weak, but overall it kicks ass. 5/5-- Brun Ohn

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Unknown date

  
Stealth monsters blow, and the darkness detracts from the obvious detail put into the design. Why get so intricate if no one can see it. The amount of ammo you get ratchets down the difficulty, but it's creepy and fun and definitely worth a play.>Behemoth

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Guest

Unknown date

  
Atmospheric + nice map! 4/5 - Mr. Sz.

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Guest

Unknown date

  
Excellent! Great atmosphere, nice gameplay and a carefully detailed ambience. However, I couldn't see the ending, cause ZDoom (2.0.97) crashed and I couldn't reload the savegame :-( 5/5

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Unknown date

  
Nice job. The only problem I had was that I exited by mistake without killing everything.

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Guest

Unknown date

  
Great level. Whoever rated this 3 should be spanked :P

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Guest

Unknown date

  
A very well put together and atmospheric map, but it had some issues with the gameplay. The sounds really distract the player and get annoying after a while. You can't tell one monster from another... did you really have to reaplace EVERY sound in the game?! O_o Second off, the use of stealth monsters was a bit frustrating. I kept running out of ammo because I kept firing to make sure there wasn't any demons out there. All in all, it was a good level and great effort. **** -EarthQuake

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Unknown date

  
Hey I like it! The sounds make it feel like a bryant robinson wad. If you make a 7 level wad pack I will love you forever! -Epyo (*****)

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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