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Point of No Return

   (31 reviews)
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About This File

This is a one level add-on for Doom2 using the sourceport ZDoom. The atmosphere is intended to be foreboding and very akin to PSX Doom and Final Doom, so don't be surprised to see a lot of darkness in this level. Some ZDoom features included is some sprite things, transparencies, fog and colored lighting. Hopefully you'll feel the tension and atmosphere immerse you. At first this level was meant to be a map04 tribute, and you'll probably see that. But at a certain point it deviates from that into a diffrent style, perhaps more reminiscent of Doom64. The level itself is a security outpost which demons have overrun and later you notice more and more evidence of this...


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whirledtsar

  

The level design and atmosphere are solid in general but the gameplay is boring because of the very low difficulty. There aren't any secrets but all the things one would make secrets (computer area map, BFG, plasma rifle, etc.) are out in the open, making the level a breeze. And the design of the final arena is really boring, just a million monsters in a square room. On the atmosphere side, like I said it's mostly good-looking but there are a few ugly "babbys first zdoomisms" (particle fountains, poorly-implemented fog). Overall not bad but not incredible.

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Martin

  
Stealth monsters - a terrible stupid idea!

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Guest

Unknown date

  
This wad was pretty good, but the ending area is kinda a disappointment. You could just BFG your way through the upper platform and not even have to bother with about 100 other enemies because you could exit right away. Something should have been done to make it wait until most of the monsters are dead. I didn't mind the stealth monsters, but they were a bit ecessive and awkwardly placed. All in all it is an above average map and I like it. **** -Cyber-Menace

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Guest

Unknown date

  
Not bad but god damn stealth monsters are a pain. 8/13/07

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Guest

Unknown date

  
Great map, i love it! I always liked the final doom game, and this map feels deserving of being in that game!

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Guest

Unknown date

  
Nice job Job. -Black Void

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Guest

Unknown date

  
This is from February 2004. It starts off as a clone of Map04, and then turns into a detailed but fairly generic post-Vrack techbase. Atmospheric, with almost 300 baddies, and fun to play, but the challenge is mild because you have lots of ammo and health. The stealth monsters were silly - it's dark already, no need to make the monsters invisible too. I got stuck easily behind the yellow key (I could jump out, but jumping doesn't seem to be a gameplay feature).

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Guest

Unknown date

  
One of the most atmospheric wads I've played in a while, showing how zdoom coloured lighting should be used. Though I thought the area behind the blue door was a bit too dark. And stealth monsters by definition suck. Still I think i would give this top marks for the great atmosphere 5/5

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Guest

Unknown date

  
A very Doom64-ish affair, lots of colored lighting, and the complete console sounds. The rest of the level is pretty dark, with lots of nasty traps. I'd play it once, but not something I'll keep around. 3/5

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Unknown date

  
Atmospheric, I like usage of dark (and i mean _dark_) areas and colored lightning. Fscking scary. And music is cool too. Ending is in fact bit weak, but overall it kicks ass. 5/5-- Brun Ohn

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Unknown date

  
Stealth monsters blow, and the darkness detracts from the obvious detail put into the design. Why get so intricate if no one can see it. The amount of ammo you get ratchets down the difficulty, but it's creepy and fun and definitely worth a play.>Behemoth

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Guest

Unknown date

  
Atmospheric + nice map! 4/5 - Mr. Sz.

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Guest

Unknown date

  
Excellent! Great atmosphere, nice gameplay and a carefully detailed ambience. However, I couldn't see the ending, cause ZDoom (2.0.97) crashed and I couldn't reload the savegame :-( 5/5

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Unknown date

  
Nice job. The only problem I had was that I exited by mistake without killing everything.

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Guest

Unknown date

  
Great level. Whoever rated this 3 should be spanked :P

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Guest

Unknown date

  
A very well put together and atmospheric map, but it had some issues with the gameplay. The sounds really distract the player and get annoying after a while. You can't tell one monster from another... did you really have to reaplace EVERY sound in the game?! O_o Second off, the use of stealth monsters was a bit frustrating. I kept running out of ammo because I kept firing to make sure there wasn't any demons out there. All in all, it was a good level and great effort. **** -EarthQuake

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Guest

Unknown date

  
Hey I like it! The sounds make it feel like a bryant robinson wad. If you make a 7 level wad pack I will love you forever! -Epyo (*****)

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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