Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Point of No Return

   (31 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

This is a one level add-on for Doom2 using the sourceport ZDoom. The atmosphere is intended to be foreboding and very akin to PSX Doom and Final Doom, so don't be surprised to see a lot of darkness in this level. Some ZDoom features included is some sprite things, transparencies, fog and colored lighting. Hopefully you'll feel the tension and atmosphere immerse you. At first this level was meant to be a map04 tribute, and you'll probably see that. But at a certain point it deviates from that into a diffrent style, perhaps more reminiscent of Doom64. The level itself is a security outpost which demons have overrun and later you notice more and more evidence of this...


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

whirledtsar

  

The level design and atmosphere are solid in general but the gameplay is boring because of the very low difficulty. There aren't any secrets but all the things one would make secrets (computer area map, BFG, plasma rifle, etc.) are out in the open, making the level a breeze. And the design of the final arena is really boring, just a million monsters in a square room. On the atmosphere side, like I said it's mostly good-looking but there are a few ugly "babbys first zdoomisms" (particle fountains, poorly-implemented fog). Overall not bad but not incredible.

Share this review


Link to review
Martin

  
Stealth monsters - a terrible stupid idea!

Share this review


Link to review
Guest

Unknown date

  
This wad was pretty good, but the ending area is kinda a disappointment. You could just BFG your way through the upper platform and not even have to bother with about 100 other enemies because you could exit right away. Something should have been done to make it wait until most of the monsters are dead. I didn't mind the stealth monsters, but they were a bit ecessive and awkwardly placed. All in all it is an above average map and I like it. **** -Cyber-Menace

Share this review


Link to review
Guest

Unknown date

  
Not bad but god damn stealth monsters are a pain. 8/13/07

Share this review


Link to review
Guest

Unknown date

  
Great map, i love it! I always liked the final doom game, and this map feels deserving of being in that game!

Share this review


Link to review
Guest

Unknown date

  
Nice job Job. -Black Void

Share this review


Link to review
Guest

Unknown date

  
This is from February 2004. It starts off as a clone of Map04, and then turns into a detailed but fairly generic post-Vrack techbase. Atmospheric, with almost 300 baddies, and fun to play, but the challenge is mild because you have lots of ammo and health. The stealth monsters were silly - it's dark already, no need to make the monsters invisible too. I got stuck easily behind the yellow key (I could jump out, but jumping doesn't seem to be a gameplay feature).

Share this review


Link to review
Guest

Unknown date

  
One of the most atmospheric wads I've played in a while, showing how zdoom coloured lighting should be used. Though I thought the area behind the blue door was a bit too dark. And stealth monsters by definition suck. Still I think i would give this top marks for the great atmosphere 5/5

Share this review


Link to review
Guest

Unknown date

  
A very Doom64-ish affair, lots of colored lighting, and the complete console sounds. The rest of the level is pretty dark, with lots of nasty traps. I'd play it once, but not something I'll keep around. 3/5

Share this review


Link to review
Guest

Unknown date

  
Atmospheric, I like usage of dark (and i mean _dark_) areas and colored lightning. Fscking scary. And music is cool too. Ending is in fact bit weak, but overall it kicks ass. 5/5-- Brun Ohn

Share this review


Link to review
Guest

Unknown date

  
Stealth monsters blow, and the darkness detracts from the obvious detail put into the design. Why get so intricate if no one can see it. The amount of ammo you get ratchets down the difficulty, but it's creepy and fun and definitely worth a play.>Behemoth

Share this review


Link to review
Guest

Unknown date

  
Atmospheric + nice map! 4/5 - Mr. Sz.

Share this review


Link to review
Guest

Unknown date

  
Excellent! Great atmosphere, nice gameplay and a carefully detailed ambience. However, I couldn't see the ending, cause ZDoom (2.0.97) crashed and I couldn't reload the savegame :-( 5/5

Share this review


Link to review
Guest

Unknown date

  
Nice job. The only problem I had was that I exited by mistake without killing everything.

Share this review


Link to review
Guest

Unknown date

  
Great level. Whoever rated this 3 should be spanked :P

Share this review


Link to review
Guest

Unknown date

  
A very well put together and atmospheric map, but it had some issues with the gameplay. The sounds really distract the player and get annoying after a while. You can't tell one monster from another... did you really have to reaplace EVERY sound in the game?! O_o Second off, the use of stealth monsters was a bit frustrating. I kept running out of ammo because I kept firing to make sure there wasn't any demons out there. All in all, it was a good level and great effort. **** -EarthQuake

Share this review


Link to review
Guest

Unknown date

  
Hey I like it! The sounds make it feel like a bryant robinson wad. If you make a 7 level wad pack I will love you forever! -Epyo (*****)

Share this review


Link to review
  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
×