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Point of No Return

   (31 reviews)
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About This File

This is a one level add-on for Doom2 using the sourceport ZDoom. The atmosphere is intended to be foreboding and very akin to PSX Doom and Final Doom, so don't be surprised to see a lot of darkness in this level. Some ZDoom features included is some sprite things, transparencies, fog and colored lighting. Hopefully you'll feel the tension and atmosphere immerse you. At first this level was meant to be a map04 tribute, and you'll probably see that. But at a certain point it deviates from that into a diffrent style, perhaps more reminiscent of Doom64. The level itself is a security outpost which demons have overrun and later you notice more and more evidence of this...


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whirledtsar

  

The level design and atmosphere are solid in general but the gameplay is boring because of the very low difficulty. There aren't any secrets but all the things one would make secrets (computer area map, BFG, plasma rifle, etc.) are out in the open, making the level a breeze. And the design of the final arena is really boring, just a million monsters in a square room. On the atmosphere side, like I said it's mostly good-looking but there are a few ugly "babbys first zdoomisms" (particle fountains, poorly-implemented fog). Overall not bad but not incredible.

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Martin

  
Stealth monsters - a terrible stupid idea!

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Guest

Unknown date

  
This wad was pretty good, but the ending area is kinda a disappointment. You could just BFG your way through the upper platform and not even have to bother with about 100 other enemies because you could exit right away. Something should have been done to make it wait until most of the monsters are dead. I didn't mind the stealth monsters, but they were a bit ecessive and awkwardly placed. All in all it is an above average map and I like it. **** -Cyber-Menace

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Guest

Unknown date

  
Not bad but god damn stealth monsters are a pain. 8/13/07

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Guest

Unknown date

  
Great map, i love it! I always liked the final doom game, and this map feels deserving of being in that game!

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Guest

Unknown date

  
Nice job Job. -Black Void

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Guest

Unknown date

  
This is from February 2004. It starts off as a clone of Map04, and then turns into a detailed but fairly generic post-Vrack techbase. Atmospheric, with almost 300 baddies, and fun to play, but the challenge is mild because you have lots of ammo and health. The stealth monsters were silly - it's dark already, no need to make the monsters invisible too. I got stuck easily behind the yellow key (I could jump out, but jumping doesn't seem to be a gameplay feature).

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Unknown date

  
One of the most atmospheric wads I've played in a while, showing how zdoom coloured lighting should be used. Though I thought the area behind the blue door was a bit too dark. And stealth monsters by definition suck. Still I think i would give this top marks for the great atmosphere 5/5

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Unknown date

  
A very Doom64-ish affair, lots of colored lighting, and the complete console sounds. The rest of the level is pretty dark, with lots of nasty traps. I'd play it once, but not something I'll keep around. 3/5

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Unknown date

  
Atmospheric, I like usage of dark (and i mean _dark_) areas and colored lightning. Fscking scary. And music is cool too. Ending is in fact bit weak, but overall it kicks ass. 5/5-- Brun Ohn

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Unknown date

  
Stealth monsters blow, and the darkness detracts from the obvious detail put into the design. Why get so intricate if no one can see it. The amount of ammo you get ratchets down the difficulty, but it's creepy and fun and definitely worth a play.>Behemoth

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Unknown date

  
Atmospheric + nice map! 4/5 - Mr. Sz.

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Unknown date

  
Excellent! Great atmosphere, nice gameplay and a carefully detailed ambience. However, I couldn't see the ending, cause ZDoom (2.0.97) crashed and I couldn't reload the savegame :-( 5/5

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Unknown date

  
Nice job. The only problem I had was that I exited by mistake without killing everything.

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Guest

Unknown date

  
Great level. Whoever rated this 3 should be spanked :P

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Unknown date

  
A very well put together and atmospheric map, but it had some issues with the gameplay. The sounds really distract the player and get annoying after a while. You can't tell one monster from another... did you really have to reaplace EVERY sound in the game?! O_o Second off, the use of stealth monsters was a bit frustrating. I kept running out of ammo because I kept firing to make sure there wasn't any demons out there. All in all, it was a good level and great effort. **** -EarthQuake

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Unknown date

  
Hey I like it! The sounds make it feel like a bryant robinson wad. If you make a 7 level wad pack I will love you forever! -Epyo (*****)

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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