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Hell Pit

   (6 reviews)
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About This File

I made this level sometime in '96. It's one of my earliest levels that wasn't lost or deleted. I was very happy with this map when it was finished. Playing it now, well, it has its moments but overall it's a silly place. The ending is rather stupid, after getting the blue key hit the switch next to the blue door then go back past the red skull barriers, a teleporter will have opened to your left. It takes you a room with three switches, the one near the dead marine will open a small room, I think you have to enter the room to open the blue exit door. It's dumb I know, don't ask what I was thinking.


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Unknown date

  
This is a large and entertaining map from the distant past. The world was very different in 1996 and people did things differently then. The design is simple and put together well, and the gameplay is pretty much constant action. There's a range of environments - it starts off with some sewers and then opens out. There are lots of monsters and a few odd things (the reliance on hazard suits feels wrong, and the second archvile seems to be stuck in the floor). It's good though.

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Guest

Unknown date

  
This map is easily better than several in Doom 2. It would fit right into the Memento Mori series. The finish kind of sucks, but the rest is definately worth playing.

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Unknown date

  
awesome map

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  • File Reviews

    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
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