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Hell Pit

   (6 reviews)
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About This File

I made this level sometime in '96. It's one of my earliest levels that wasn't lost or deleted. I was very happy with this map when it was finished. Playing it now, well, it has its moments but overall it's a silly place. The ending is rather stupid, after getting the blue key hit the switch next to the blue door then go back past the red skull barriers, a teleporter will have opened to your left. It takes you a room with three switches, the one near the dead marine will open a small room, I think you have to enter the room to open the blue exit door. It's dumb I know, don't ask what I was thinking.


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Guest

Unknown date

  
This is a large and entertaining map from the distant past. The world was very different in 1996 and people did things differently then. The design is simple and put together well, and the gameplay is pretty much constant action. There's a range of environments - it starts off with some sewers and then opens out. There are lots of monsters and a few odd things (the reliance on hazard suits feels wrong, and the second archvile seems to be stuck in the floor). It's good though.

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Guest

Unknown date

  
This map is easily better than several in Doom 2. It would fit right into the Memento Mori series. The finish kind of sucks, but the rest is definately worth playing.

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Unknown date

  
awesome map

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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