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Hell Pit

   (6 reviews)
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About This File

I made this level sometime in '96. It's one of my earliest levels that wasn't lost or deleted. I was very happy with this map when it was finished. Playing it now, well, it has its moments but overall it's a silly place. The ending is rather stupid, after getting the blue key hit the switch next to the blue door then go back past the red skull barriers, a teleporter will have opened to your left. It takes you a room with three switches, the one near the dead marine will open a small room, I think you have to enter the room to open the blue exit door. It's dumb I know, don't ask what I was thinking.


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Unknown date

  
This is a large and entertaining map from the distant past. The world was very different in 1996 and people did things differently then. The design is simple and put together well, and the gameplay is pretty much constant action. There's a range of environments - it starts off with some sewers and then opens out. There are lots of monsters and a few odd things (the reliance on hazard suits feels wrong, and the second archvile seems to be stuck in the floor). It's good though.

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Unknown date

  
This map is easily better than several in Doom 2. It would fit right into the Memento Mori series. The finish kind of sucks, but the rest is definately worth playing.

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Unknown date

  
awesome map

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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