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V.O.L. R2

   (11 reviews)
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2 Screenshots

About This File

This is a remake of V.O.L. (1000 Demons).


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Guest

Unknown date

  
^mad. Author's an alright dude and he made X.O.P. even. 4/5 AWAAAAY

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Guest

Unknown date

  
Its tough. Its looks good. PLAY IT 4/5-The[Battle]Ox

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Guest

Unknown date

  
This is a rather short gothic style map with mostly indoor and some bloody red sky outdoor areas. The level of detail is appropriate and it has a nice, sometimes claustrophobic atmosphere when you don't have much room to move. The challenge is very good. Not easy at all, but never unfair. It has just the right balance of monsters, health and ammo. Recommended! 4/5 -Milian

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Guest

Unknown date

  
I, actually think its very good.

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Guest

Unknown date

  
Great fun, although it doesn't have a thousand demons (it has 239 monsters in total, of which a lot are imps). It starts off old-school, as you stay with the pump-action shotgun for the first third of the game. The Hexen textures give it a gothy feel. It's well-designed and entertaining all the way through, with a couple of slightly monotonous switch hunts; it gets better as it goes along.

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Unknown date

  
Not that bad really although very linear. A fun play.

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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