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OMFG DETAILZ0R

   (21 reviews)
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About This File

My first releaseable project ever! Basically just a office table i made to get used to DoomBuilder


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everennui

  
meh

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Guest

Unknown date

  
didn't even credit me for ripping off my computer from PMS -sargebaldy

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Guest

Unknown date

  
Useless, but, as the title suggests: nice detail. 3/5

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Guest

Unknown date

  
No.

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Pointless but good -Dron

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Unknown date

  
OMFG!?!?! -Xaser

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Guest

Unknown date

  
"OMFG" = "Oh my fucking god" ...Pointless, but amusing...

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Unknown date

  
Heh. This is strange. It's letting me review the wad again after I've already done it once. Heh. I thought that was prevented or something. Oh, well. Who cares? -Xaser

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Guest

Unknown date

  
detail is for the trite and those who lack imagination. long live doom.

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Guest

Unknown date

  
This is dated January 2004. It should really be in the prefabs directory; it's just a small room with a table and a desktop PC. There are no baddies and no exit. In the sense that it does what it sets out to do, it's a success, but it's not really playable.

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Guest

Unknown date

  
needs more detail -deathz0r

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Guest

Unknown date

  
You should try to make a map thats bigger with things in it. But i enjoyed it. -Twiztid

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Guest

Unknown date

  
Hooray it's worthless!!

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Guest

Unknown date

  
The computer is almost as tall as the player, and I wouldn't mind a monitor, heck, TV that large Also yes, PMS. -5h

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Unknown date

  
Good god, there's no way out! I guess that symbolizes some people never leaving their computer... -Infurnus

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Guest

Unknown date

  
sweet! useless stuff rules!!!

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Unknown date

  
You should have used Zdoom to make teeny little imps running around on the keyboard. That'd rule.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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