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OMFG DETAILZ0R

   (21 reviews)
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About This File

My first releaseable project ever! Basically just a office table i made to get used to DoomBuilder


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everennui

  
meh

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Guest

Unknown date

  
didn't even credit me for ripping off my computer from PMS -sargebaldy

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Guest

Unknown date

  
Useless, but, as the title suggests: nice detail. 3/5

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Unknown date

  
No.

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Unknown date

  
Pointless but good -Dron

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Unknown date

  
OMFG!?!?! -Xaser

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Unknown date

  
"OMFG" = "Oh my fucking god" ...Pointless, but amusing...

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Heh. This is strange. It's letting me review the wad again after I've already done it once. Heh. I thought that was prevented or something. Oh, well. Who cares? -Xaser

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Guest

Unknown date

  
detail is for the trite and those who lack imagination. long live doom.

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Unknown date

  
This is dated January 2004. It should really be in the prefabs directory; it's just a small room with a table and a desktop PC. There are no baddies and no exit. In the sense that it does what it sets out to do, it's a success, but it's not really playable.

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Unknown date

  
needs more detail -deathz0r

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Unknown date

  
You should try to make a map thats bigger with things in it. But i enjoyed it. -Twiztid

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Unknown date

  
Hooray it's worthless!!

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Unknown date

  
The computer is almost as tall as the player, and I wouldn't mind a monitor, heck, TV that large Also yes, PMS. -5h

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Unknown date

  
Good god, there's no way out! I guess that symbolizes some people never leaving their computer... -Infurnus

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Unknown date

  
sweet! useless stuff rules!!!

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Unknown date

  
You should have used Zdoom to make teeny little imps running around on the keyboard. That'd rule.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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