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OMFG DETAILZ0R

   (21 reviews)
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About This File

My first releaseable project ever! Basically just a office table i made to get used to DoomBuilder


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everennui

  
meh

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Unknown date

  
didn't even credit me for ripping off my computer from PMS -sargebaldy

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Guest

Unknown date

  
Useless, but, as the title suggests: nice detail. 3/5

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No.

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Pointless but good -Dron

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OMFG!?!?! -Xaser

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Unknown date

  
"OMFG" = "Oh my fucking god" ...Pointless, but amusing...

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Heh. This is strange. It's letting me review the wad again after I've already done it once. Heh. I thought that was prevented or something. Oh, well. Who cares? -Xaser

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Guest

Unknown date

  
detail is for the trite and those who lack imagination. long live doom.

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Unknown date

  
This is dated January 2004. It should really be in the prefabs directory; it's just a small room with a table and a desktop PC. There are no baddies and no exit. In the sense that it does what it sets out to do, it's a success, but it's not really playable.

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Unknown date

  
needs more detail -deathz0r

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You should try to make a map thats bigger with things in it. But i enjoyed it. -Twiztid

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Unknown date

  
Hooray it's worthless!!

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The computer is almost as tall as the player, and I wouldn't mind a monitor, heck, TV that large Also yes, PMS. -5h

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Good god, there's no way out! I guess that symbolizes some people never leaving their computer... -Infurnus

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Unknown date

  
sweet! useless stuff rules!!!

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Unknown date

  
You should have used Zdoom to make teeny little imps running around on the keyboard. That'd rule.

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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