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Count of all Official Secrets in Doom/Doom II games

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This document provides simple quick-reference information on the number of "official" secrets that exist among the maps of Doom/Doom II games on a variety of game platforms. ("Official" secrets are those secret areas that can affect a player's "Secrets" score on a given map.) These tables also indicate a player's maximum attainable scores for finding all official secrets on each map.


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Unknown date

  
As always from Led: perfect work! 5/5 from Doomgater

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OK...... It's about to be said...... almost........ Almost........ Here it is...... THERE IS NO ####### WAD IN THE ZIP, BACAUSE IT'S A *GUIDE* TO THE SECRETS IN THE VARIOUS DOOM RELEASES. That said, this is excellent, and it's great people are documenting this stuff. 5 stars.

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Unknown date

  
Excellent reference material. A treat for OCD's with no time to spare for looking all night in levels like a idclip ghost!

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I love this guy. The whole classicdoom.com thing is precisely the kind of hyper-detailed, dead-serious scientifically thorough treatment of a trivial topic that I go for. Perhaps I am obsessive-compulsive . There's another, similar document where the chap compares different versions of Doom on different platforms; reading through it I have an urge to find a second-hand Atari Jaguar.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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