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Count of all Official Secrets in Doom/Doom II games

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This document provides simple quick-reference information on the number of "official" secrets that exist among the maps of Doom/Doom II games on a variety of game platforms. ("Official" secrets are those secret areas that can affect a player's "Secrets" score on a given map.) These tables also indicate a player's maximum attainable scores for finding all official secrets on each map.


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Unknown date

  
As always from Led: perfect work! 5/5 from Doomgater

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Unknown date

  
OK...... It's about to be said...... almost........ Almost........ Here it is...... THERE IS NO ####### WAD IN THE ZIP, BACAUSE IT'S A *GUIDE* TO THE SECRETS IN THE VARIOUS DOOM RELEASES. That said, this is excellent, and it's great people are documenting this stuff. 5 stars.

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Unknown date

  
Excellent reference material. A treat for OCD's with no time to spare for looking all night in levels like a idclip ghost!

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I love this guy. The whole classicdoom.com thing is precisely the kind of hyper-detailed, dead-serious scientifically thorough treatment of a trivial topic that I go for. Perhaps I am obsessive-compulsive . There's another, similar document where the chap compares different versions of Doom on different platforms; reading through it I have an urge to find a second-hand Atari Jaguar.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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