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Count of all Official Secrets in Doom/Doom II games

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This document provides simple quick-reference information on the number of "official" secrets that exist among the maps of Doom/Doom II games on a variety of game platforms. ("Official" secrets are those secret areas that can affect a player's "Secrets" score on a given map.) These tables also indicate a player's maximum attainable scores for finding all official secrets on each map.


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Unknown date

  
As always from Led: perfect work! 5/5 from Doomgater

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OK...... It's about to be said...... almost........ Almost........ Here it is...... THERE IS NO ####### WAD IN THE ZIP, BACAUSE IT'S A *GUIDE* TO THE SECRETS IN THE VARIOUS DOOM RELEASES. That said, this is excellent, and it's great people are documenting this stuff. 5 stars.

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Unknown date

  
Excellent reference material. A treat for OCD's with no time to spare for looking all night in levels like a idclip ghost!

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I love this guy. The whole classicdoom.com thing is precisely the kind of hyper-detailed, dead-serious scientifically thorough treatment of a trivial topic that I go for. Perhaps I am obsessive-compulsive . There's another, similar document where the chap compares different versions of Doom on different platforms; reading through it I have an urge to find a second-hand Atari Jaguar.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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