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Count of all Official Secrets in Doom/Doom II games

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This document provides simple quick-reference information on the number of "official" secrets that exist among the maps of Doom/Doom II games on a variety of game platforms. ("Official" secrets are those secret areas that can affect a player's "Secrets" score on a given map.) These tables also indicate a player's maximum attainable scores for finding all official secrets on each map.


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As always from Led: perfect work! 5/5 from Doomgater

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OK...... It's about to be said...... almost........ Almost........ Here it is...... THERE IS NO ####### WAD IN THE ZIP, BACAUSE IT'S A *GUIDE* TO THE SECRETS IN THE VARIOUS DOOM RELEASES. That said, this is excellent, and it's great people are documenting this stuff. 5 stars.

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Excellent reference material. A treat for OCD's with no time to spare for looking all night in levels like a idclip ghost!

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I love this guy. The whole classicdoom.com thing is precisely the kind of hyper-detailed, dead-serious scientifically thorough treatment of a trivial topic that I go for. Perhaps I am obsessive-compulsive . There's another, similar document where the chap compares different versions of Doom on different platforms; reading through it I have an urge to find a second-hand Atari Jaguar.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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