Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

GROVE

   (55 reviews)
Sign in to follow this  

Guest

About This File

GROVE- THE STORY CONTINUES (...from where?)- In your garden, you can sometimes see an angry looking fat dude steal your mushrooms. He's Smugla. Whenever he takes them, he leaps into a deep hole in the floor like a rabbit. You've never catched him. One day you think "Gee- I wonder why he lives in the ground?" So one day, taking your pistol to blow that mushroom stealer to bits, you jump down the hole. "Lets see how he enjoys my mushrooms now!"... Whatever that means. You hit the bottom of the hole, and you see the hole continue horizontally down. So you go down it, and hit a dead end. But then, you look up, and see another hole out "ha HA!" you retort. You climb out the hole, and look around- "Umm... where the hell am I?" You say, as you see the red skied, gold stared, tree covered, 7 frame per second frame rate world of Grove. You get out of the hole, and see Smugla's house infront of you, with HIS mushroom garden, which are really your mushrooms that he stole. You might as well take them. They are yours- even if it would anger him. Where is he anyway?

There is a map in his house, showing his X on it. Hmm. I wonder why he wants to go there? Well, he IS a trans-galactical mushroom stealer - maybe its a huge mushroom grove? or maybe an opportunity to get other mushrooms from other dimensions? Who knows. Do you? You do don't you- don't lie. Tell me- TELL ME!!

END OF STUPID STORY

P.S- Sorry about all those trees. Its a relatively small level anyway. You just have to be observant at times and a good shooter. The ammo can be pretty tight at times I guess. You'd probably just IDDQD, IDKFA it to the end won't you. Tsk tsk.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

NuMetalManiak

  
crazy map, glad he gave a unique spin on the computer map. took me awhile to find the SSG and to get around. not much in the way of combat, I hated the surprise archie and baron. also at one point I had to traverse trees which was fucking awful. the control tower and the key pedestals were interesting.

Share this review


Link to review
Guest

Unknown date

  
I personally didn't enjoy playing it. The music also really bummed me out for some reason.

Share this review


Link to review
Guest

Unknown date

  
It's very ambiant... very original, artistic at the limit. I like creative maps. However, he oversized number of tree break considerably the gameplay... Some well placed transparent texture should have done the same effect and would increased the framerate. Good Job anyway. 4/5 -- GodCells

Share this review


Link to review
Guest

Unknown date

  
Neat map, and plays quite well on a limit removing port on my end. Only thing is, as someone said before, is make the switches more obvious. I honestly wouldn't have found out about the first switch unless someone put it in the comments. --Kagemaru

Share this review


Link to review
Guest

Unknown date

  
Greatest wad of all time. -Epyo

Share this review


Link to review
Guest

Unknown date

  
Brilliant . - Chips O'Tool

Share this review


Link to review
Guest

Unknown date

  
I played this with IDKFA and ran out of ammo. It´s unplayable even with IDDQD because you will definitely get stuck. IDCLIP should do the trick, I didn´t tried yet. Still has best ambience and originality ever.

Share this review


Link to review
Guest

Unknown date

  
Dark, beautifull sky, nice ideas but kinda slow. Didn't manage to play it till the end with that speed..

Share this review


Link to review
Guest

Unknown date

  
This map has a great look and atmosphere going for it, but not much gameplay IMO, to be honest. Still 3 stars required for the good aspects though.

Share this review


Link to review
Guest

Unknown date

  
Kind of a repeat of what's been said before. Absolutely stunning atmosphere and a great automap, with some really unique, bizarre scenery. Unfortunately, the map suffers badly in the gaemplay department. B.P.R.D was always one of the most imaginative editors in Doom's history, and this is a testament to that. 3.5/5 for being memorable. -Snakes

Share this review


Link to review
Guest

Unknown date

  
This is clearly the worst detailed level ever created for Doom. This is another example of author's selfishness where he puts more work into the detail, yet the gameplay is pretty much zero. Map is also laggy as hell, there are many trees which makes wandering around confusing and is very easy to get lost. Use IDDQD and IDBEHOLDL and stare at details for few minutes, then delete wad. I give this 1/5 only because the music and details were good but the gameplay is ass.

Share this review


Link to review
Guest

Unknown date

  
This is one of the most disappointing maps out of there. Simply because it is very dark AND laggy! Did I mention there are a lot of trees which makes the navigating near impossible? Nevertheless, this is the least of the problems, the gameplay is so fucking unbalanced that you are going to fight monsters with just your pistol. The only solution is cheating for weapons. I'm sorry sincerely, but this map sucks dick. 1/5 for effort though. -Doomer95

Share this review


Link to review
Guest

Unknown date

  
Basically very simple map. Dark. First switch is hidden too well, after 6 minutes searching I lost patience and used an editor to find it. It got ZDoom on my i7-2600K on its knees, due to 4599 placed things (mostly used for decoration only) in an almost open area... Imho the intention of this map is not a creative DooM level, but some sort of jokewad. Without serious gameplay: 1/5 for the efford only, but I cannot take this serious. Not at all. In other words: WOT. Sorry if you don't like my opinion.

Share this review


Link to review
Guest

Unknown date

  
beautiful, great, stunning, atmospheric, cute, a must see, a fairy tale... but unplayable

Share this review


Link to review
Guest

Unknown date

  
Spectacular, BPRD does it again!

Share this review


Link to review
Guest

Unknown date

  
Not too bad, very psychedelic. And to the above asshole reviewer, i mean yeah the nuts series was pretty horrible (not concept wise, but lag wise it was). At least this map is playable (laggy, but playable). Not only that it's a new, innovative idea.

Share this review


Link to review
Guest

Unknown date

  
For everyone whos had problems with Column Errors or low frame rates with this wad- Search under 'Grove' at the top, and go get Grove-Alternate which is a fixed up version of it. B.P.R.D

Share this review


Link to review
Guest

Unknown date

  
To the above two persons :try GroveAlternate . To B.P.R.D.: Please , come back .

Share this review


Link to review
Guest

Unknown date

  
Won a caco-award.

Share this review


Link to review
Guest

Unknown date

  
fp! crazy map nuts3.wad with an ocean of decorations instead of the huge ocean of monsters

Share this review


Link to review
Guest

Unknown date

  
Looks great, plays like ass flavored ass.

Share this review


Link to review
Guest

Unknown date

  
FUCK THAT!!! Equinox is fuckin better than this shit and that's definetely playable. With nice settings and I liked all the monsters. Really brought the feeling of Doom action again, I mean come on 500 to 600 monsters per level but the one thing that's a pain the ass is the FREAKIN measly amount of ammo. You expect me to get the enemies in the cross-fire a thousand times?!! 4/5 to be fair.

Share this review


Link to review
Guest

Unknown date

  
A heap of shit. Sure it's quite atmospheric, but thats only due to the music, darkness and number of trees. But all this is, is a ridiculous switch-quest in pitch black conditions. And the switches are hidden completeley. The first is a book in a bookcase for fucks sake. If you are going to do things like that you have to make it a little more obvious to the player. Most people will harp on about the slow framerate, but this wad has far worse problems than that. 1/5

Share this review


Link to review
Guest

Unknown date

  
Weird and wonderful - the automap was especially cute. However, I'd have to go with the crowd that say the map plays badly. 3* -Phobus

Share this review


Link to review
Guest

Unknown date

  
Neat idea but lags like hell on a 2000+. And thats for an engine thats over 10 years old ;) (4/5)

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
×