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GROVE

   (59 reviews)

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About This File

GROVE- THE STORY CONTINUES (...from where?)- In your garden, you can sometimes see an angry looking fat dude steal your mushrooms. He's Smugla. Whenever he takes them, he leaps into a deep hole in the floor like a rabbit. You've never catched him. One day you think "Gee- I wonder why he lives in the ground?" So one day, taking your pistol to blow that mushroom stealer to bits, you jump down the hole. "Lets see how he enjoys my mushrooms now!"... Whatever that means. You hit the bottom of the hole, and you see the hole continue horizontally down. So you go down it, and hit a dead end. But then, you look up, and see another hole out "ha HA!" you retort. You climb out the hole, and look around- "Umm... where the hell am I?" You say, as you see the red skied, gold stared, tree covered, 7 frame per second frame rate world of Grove. You get out of the hole, and see Smugla's house infront of you, with HIS mushroom garden, which are really your mushrooms that he stole. You might as well take them. They are yours- even if it would anger him. Where is he anyway?

There is a map in his house, showing his X on it. Hmm. I wonder why he wants to go there? Well, he IS a trans-galactical mushroom stealer - maybe its a huge mushroom grove? or maybe an opportunity to get other mushrooms from other dimensions? Who knows. Do you? You do don't you- don't lie. Tell me- TELL ME!!

END OF STUPID STORY

P.S- Sorry about all those trees. Its a relatively small level anyway. You just have to be observant at times and a good shooter. The ammo can be pretty tight at times I guess. You'd probably just IDDQD, IDKFA it to the end won't you. Tsk tsk.


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Guest

Unknown date

  
FUCK THAT!!! Equinox is fuckin better than this shit and that's definetely playable. With nice settings and I liked all the monsters. Really brought the feeling of Doom action again, I mean come on 500 to 600 monsters per level but the one thing that's a pain the ass is the FREAKIN measly amount of ammo. You expect me to get the enemies in the cross-fire a thousand times?!! 4/5 to be fair.

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Unknown date

  
A heap of shit. Sure it's quite atmospheric, but thats only due to the music, darkness and number of trees. But all this is, is a ridiculous switch-quest in pitch black conditions. And the switches are hidden completeley. The first is a book in a bookcase for fucks sake. If you are going to do things like that you have to make it a little more obvious to the player. Most people will harp on about the slow framerate, but this wad has far worse problems than that. 1/5

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Unknown date

  
Weird and wonderful - the automap was especially cute. However, I'd have to go with the crowd that say the map plays badly. 3* -Phobus

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Unknown date

  
Neat idea but lags like hell on a 2000+. And thats for an engine thats over 10 years old ;) (4/5)

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Unknown date

  
This WAD is simply beautiful acoustically and visually. The detail is amazing. Everything looks as painstakingly realistic as possible. The light effects are haunting and beautiful all at once, and the music is simply gorgeous. It's one of my favorite Doom music tracks ever. The gameplay is very unique, in that you wonder throughout a massive forest. But that is the main issue with this game. It's a dark map where you have to find obscurely hidden switches.

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Unknown date

  
A damned awesome idea! but I wish I could have played this through... I really wish the author could have optimized this level more by using one sided walls inside the forests so that you cannot "see" the _entire_ map all at once. I give this a 4/5 for creativity.

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Unknown date

  
Baah. It's too bright. And trees. Need more trees.

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Unknown date

  
Sorry everyone for not doing something about the frame rate. I was going to put a big lookout tower in the center, so you could see the whole world, so thats why the whole level is in one 'room'. but i scraped the tower idea and left the level the way it was. Who knows -maybe in five years time it'll be playable. Plus- come on- its not THAT slow, is it? -B.P.R.D

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Unknown date

  
this could have benefited more if was added a shotgun at start of the level, because there is shells everywhere but not shotguns to be found! all you have is your crappy pistol! and the map is laggy too! as for level design, lots of trees and is hard to avoid monsters, especially the arch vile which there is no cover to hide, let alone kill the bastard. i give 0* because the author didn't even tried to balance the fucking map!!!! -machoman99

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Unknown date

  
^You are right, the alternate version is much better but still unbalanced, I died about 50 times, mostly because of that fucking chaingun guy with it's spider chaingun (was out of ammo). Whatever, good thing is that I found SSG and lots of ammo when I started game, but at end of level I was still out of ammo, I couldn't kill the barons and I had to skip them. Then I reloaded saved game, cheated for ammo and killed them. Balance is of course fucked up, even with lots of health and armor! 2/5 -Doomer95

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Unknown date

  
This is simply excellent.

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Unknown date

  
b.p.r.d is the funniest dude 3/5 for the funny story and 5/5 for the level 8/5 in all

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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