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GROVE

   (58 reviews)

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About This File

GROVE- THE STORY CONTINUES (...from where?)- In your garden, you can sometimes see an angry looking fat dude steal your mushrooms. He's Smugla. Whenever he takes them, he leaps into a deep hole in the floor like a rabbit. You've never catched him. One day you think "Gee- I wonder why he lives in the ground?" So one day, taking your pistol to blow that mushroom stealer to bits, you jump down the hole. "Lets see how he enjoys my mushrooms now!"... Whatever that means. You hit the bottom of the hole, and you see the hole continue horizontally down. So you go down it, and hit a dead end. But then, you look up, and see another hole out "ha HA!" you retort. You climb out the hole, and look around- "Umm... where the hell am I?" You say, as you see the red skied, gold stared, tree covered, 7 frame per second frame rate world of Grove. You get out of the hole, and see Smugla's house infront of you, with HIS mushroom garden, which are really your mushrooms that he stole. You might as well take them. They are yours- even if it would anger him. Where is he anyway?

There is a map in his house, showing his X on it. Hmm. I wonder why he wants to go there? Well, he IS a trans-galactical mushroom stealer - maybe its a huge mushroom grove? or maybe an opportunity to get other mushrooms from other dimensions? Who knows. Do you? You do don't you- don't lie. Tell me- TELL ME!!

END OF STUPID STORY

P.S- Sorry about all those trees. Its a relatively small level anyway. You just have to be observant at times and a good shooter. The ammo can be pretty tight at times I guess. You'd probably just IDDQD, IDKFA it to the end won't you. Tsk tsk.


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Guest

Unknown date

  
A heap of shit. Sure it's quite atmospheric, but thats only due to the music, darkness and number of trees. But all this is, is a ridiculous switch-quest in pitch black conditions. And the switches are hidden completeley. The first is a book in a bookcase for fucks sake. If you are going to do things like that you have to make it a little more obvious to the player. Most people will harp on about the slow framerate, but this wad has far worse problems than that. 1/5

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Guest

Unknown date

  
Weird and wonderful - the automap was especially cute. However, I'd have to go with the crowd that say the map plays badly. 3* -Phobus

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Guest

Unknown date

  
Neat idea but lags like hell on a 2000+. And thats for an engine thats over 10 years old ;) (4/5)

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Guest

Unknown date

  
This WAD is simply beautiful acoustically and visually. The detail is amazing. Everything looks as painstakingly realistic as possible. The light effects are haunting and beautiful all at once, and the music is simply gorgeous. It's one of my favorite Doom music tracks ever. The gameplay is very unique, in that you wonder throughout a massive forest. But that is the main issue with this game. It's a dark map where you have to find obscurely hidden switches.

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Unknown date

  
A damned awesome idea! but I wish I could have played this through... I really wish the author could have optimized this level more by using one sided walls inside the forests so that you cannot "see" the _entire_ map all at once. I give this a 4/5 for creativity.

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Unknown date

  
Baah. It's too bright. And trees. Need more trees.

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Unknown date

  
Sorry everyone for not doing something about the frame rate. I was going to put a big lookout tower in the center, so you could see the whole world, so thats why the whole level is in one 'room'. but i scraped the tower idea and left the level the way it was. Who knows -maybe in five years time it'll be playable. Plus- come on- its not THAT slow, is it? -B.P.R.D

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Unknown date

  
this could have benefited more if was added a shotgun at start of the level, because there is shells everywhere but not shotguns to be found! all you have is your crappy pistol! and the map is laggy too! as for level design, lots of trees and is hard to avoid monsters, especially the arch vile which there is no cover to hide, let alone kill the bastard. i give 0* because the author didn't even tried to balance the fucking map!!!! -machoman99

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Unknown date

  
^You are right, the alternate version is much better but still unbalanced, I died about 50 times, mostly because of that fucking chaingun guy with it's spider chaingun (was out of ammo). Whatever, good thing is that I found SSG and lots of ammo when I started game, but at end of level I was still out of ammo, I couldn't kill the barons and I had to skip them. Then I reloaded saved game, cheated for ammo and killed them. Balance is of course fucked up, even with lots of health and armor! 2/5 -Doomer95

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Unknown date

  
This is simply excellent.

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Unknown date

  
b.p.r.d is the funniest dude 3/5 for the funny story and 5/5 for the level 8/5 in all

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  • File Reviews

    • By Walter confetti · Posted
      A pretty intricate and fun to explore map sets in a semi-realistic castle with lots of secret passages, doomcute "realistic" furniture that even include a library made out of sector art stuff. The fact that this is a Retextured Doom map is shown greatly here. Pretty neat map, the only real breaker is that this map have a unused red skull key and other keys for the locked doors (blue and yellow keys)? At least i didn't find them. I had to noclip trough them for complete the map. If it could not be for this bug, it will be a great map. But overall, is pretty good. The baroque music is fabulous. Make me think of women in dress and huge wigs dancing in the marble throne room! Or demons in this case.
    • By Summer Deep · Posted
      An old mid-1990s map, based around a large main arena which contains some interesting structures. For a while it's tough going, and you may die a handful of times (as I did), before getting the hang of the layout and formulating a strategy. Once you get the yellow key though, and access to the BFG, it should be game over for the baddies.   Your calculations can be thrown off track however if the Archvile decides to emerge from the movie theatre at an early stage, and take a stroll out in the open. Another thing to watch for is the Cyberdemon entering the said building while you're in one of the auditoriums, and blocking your escape. I experienced both of these events, with fatal consequences...
    • By printz · Posted
      This is not a night sky, it's a space sky, with highly visible galaxies. It won't make sense on Earth because you can't see galaxies with the naked eye, but shall work in space and on any astronomical bodies without or with thin atmosphere.   Also there's a problem with the permission sections in the text files. The outer text file, published with the archive, says: which gives you limited permission to use the sky in your maps, but still not permissive enough to let you adapt the graphics to any modern rendering.   However, the internal (from the archive) text file says: which, while suspicious of lack of attention on writer's part, on this current state it means that you just can't use these graphics in your mods. You can try to contact the author to get a permission, so there's that chance.   So which one is it? Because without further clarification, "yes AND no = no".
    • By Summer Deep · Posted
      This is fairly straightforward, and most players should be able to complete it on UV in not much more than about 15 minutes. That's not to say it's a pushover - ammo is fairly tight for a good part of the map, and you could fall foul of some distant chaingunners if you're unlucky.
    • By Misty · Posted
      It's a sky texture replacement wad, it has several files for each iwad and pwad like Eternal Doom. It's a bit dated these days, but for true old-school feel it should be enough. If you feel tired of default sky textures in your iwad playthrough, load this and enjoy different view and feel. 
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