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GROVE

   (58 reviews)

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About This File

GROVE- THE STORY CONTINUES (...from where?)- In your garden, you can sometimes see an angry looking fat dude steal your mushrooms. He's Smugla. Whenever he takes them, he leaps into a deep hole in the floor like a rabbit. You've never catched him. One day you think "Gee- I wonder why he lives in the ground?" So one day, taking your pistol to blow that mushroom stealer to bits, you jump down the hole. "Lets see how he enjoys my mushrooms now!"... Whatever that means. You hit the bottom of the hole, and you see the hole continue horizontally down. So you go down it, and hit a dead end. But then, you look up, and see another hole out "ha HA!" you retort. You climb out the hole, and look around- "Umm... where the hell am I?" You say, as you see the red skied, gold stared, tree covered, 7 frame per second frame rate world of Grove. You get out of the hole, and see Smugla's house infront of you, with HIS mushroom garden, which are really your mushrooms that he stole. You might as well take them. They are yours- even if it would anger him. Where is he anyway?

There is a map in his house, showing his X on it. Hmm. I wonder why he wants to go there? Well, he IS a trans-galactical mushroom stealer - maybe its a huge mushroom grove? or maybe an opportunity to get other mushrooms from other dimensions? Who knows. Do you? You do don't you- don't lie. Tell me- TELL ME!!

END OF STUPID STORY

P.S- Sorry about all those trees. Its a relatively small level anyway. You just have to be observant at times and a good shooter. The ammo can be pretty tight at times I guess. You'd probably just IDDQD, IDKFA it to the end won't you. Tsk tsk.


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BoxY

  

Although the progression is so absurdly dense that you'd have to be some type of maniac to beat the whole thing without checking in an editor, the atmosphere produced by this alternate reality is so unique and powerful that by the end you'll forget that you were supposed to merely be playing Doom. It takes a great and powerful mind to create a map like this, for better and/or worse.

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mrthejoshmon

  

Grove is an interesting concept filled with amazing and creative ideas but Jesus H Baltimore Christ there is enough sprites to absolutely nuke most PCs and this makes the game unplayable for most, only play this if you have an absolute monster of a rig.

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Maribo

  

Playing Grove is getting lost in the world. It always induces a specific mental state in me when I play it.... The sky, the midi, the forest.... it's all alien, drowsy, slightly off-kilter, like a quiet dream.

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NuMetalManiak

  
crazy map, glad he gave a unique spin on the computer map. took me awhile to find the SSG and to get around. not much in the way of combat, I hated the surprise archie and baron. also at one point I had to traverse trees which was fucking awful. the control tower and the key pedestals were interesting.

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Guest

Unknown date

  
I personally didn't enjoy playing it. The music also really bummed me out for some reason.

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Guest

Unknown date

  
It's very ambiant... very original, artistic at the limit. I like creative maps. However, he oversized number of tree break considerably the gameplay... Some well placed transparent texture should have done the same effect and would increased the framerate. Good Job anyway. 4/5 -- GodCells

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Guest

Unknown date

  
Neat map, and plays quite well on a limit removing port on my end. Only thing is, as someone said before, is make the switches more obvious. I honestly wouldn't have found out about the first switch unless someone put it in the comments. --Kagemaru

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Guest

Unknown date

  
Greatest wad of all time. -Epyo

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Guest

Unknown date

  
Brilliant . - Chips O'Tool

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Guest

Unknown date

  
I played this with IDKFA and ran out of ammo. It´s unplayable even with IDDQD because you will definitely get stuck. IDCLIP should do the trick, I didn´t tried yet. Still has best ambience and originality ever.

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Guest

Unknown date

  
Dark, beautifull sky, nice ideas but kinda slow. Didn't manage to play it till the end with that speed..

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Guest

Unknown date

  
This map has a great look and atmosphere going for it, but not much gameplay IMO, to be honest. Still 3 stars required for the good aspects though.

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Guest

Unknown date

  
Kind of a repeat of what's been said before. Absolutely stunning atmosphere and a great automap, with some really unique, bizarre scenery. Unfortunately, the map suffers badly in the gaemplay department. B.P.R.D was always one of the most imaginative editors in Doom's history, and this is a testament to that. 3.5/5 for being memorable. -Snakes

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Guest

Unknown date

  
This is clearly the worst detailed level ever created for Doom. This is another example of author's selfishness where he puts more work into the detail, yet the gameplay is pretty much zero. Map is also laggy as hell, there are many trees which makes wandering around confusing and is very easy to get lost. Use IDDQD and IDBEHOLDL and stare at details for few minutes, then delete wad. I give this 1/5 only because the music and details were good but the gameplay is ass.

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Guest

Unknown date

  
This is one of the most disappointing maps out of there. Simply because it is very dark AND laggy! Did I mention there are a lot of trees which makes the navigating near impossible? Nevertheless, this is the least of the problems, the gameplay is so fucking unbalanced that you are going to fight monsters with just your pistol. The only solution is cheating for weapons. I'm sorry sincerely, but this map sucks dick. 1/5 for effort though. -Doomer95

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Guest

Unknown date

  
Basically very simple map. Dark. First switch is hidden too well, after 6 minutes searching I lost patience and used an editor to find it. It got ZDoom on my i7-2600K on its knees, due to 4599 placed things (mostly used for decoration only) in an almost open area... Imho the intention of this map is not a creative DooM level, but some sort of jokewad. Without serious gameplay: 1/5 for the efford only, but I cannot take this serious. Not at all. In other words: WOT. Sorry if you don't like my opinion.

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Guest

Unknown date

  
beautiful, great, stunning, atmospheric, cute, a must see, a fairy tale... but unplayable

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Guest

Unknown date

  
Spectacular, BPRD does it again!

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Guest

Unknown date

  
Not too bad, very psychedelic. And to the above asshole reviewer, i mean yeah the nuts series was pretty horrible (not concept wise, but lag wise it was). At least this map is playable (laggy, but playable). Not only that it's a new, innovative idea.

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Guest

Unknown date

  
For everyone whos had problems with Column Errors or low frame rates with this wad- Search under 'Grove' at the top, and go get Grove-Alternate which is a fixed up version of it. B.P.R.D

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Guest

Unknown date

  
To the above two persons :try GroveAlternate . To B.P.R.D.: Please , come back .

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Guest

Unknown date

  
Won a caco-award.

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Guest

Unknown date

  
fp! crazy map nuts3.wad with an ocean of decorations instead of the huge ocean of monsters

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Guest

Unknown date

  
Looks great, plays like ass flavored ass.

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Guest

Unknown date

  
FUCK THAT!!! Equinox is fuckin better than this shit and that's definetely playable. With nice settings and I liked all the monsters. Really brought the feeling of Doom action again, I mean come on 500 to 600 monsters per level but the one thing that's a pain the ass is the FREAKIN measly amount of ammo. You expect me to get the enemies in the cross-fire a thousand times?!! 4/5 to be fair.

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  • File Reviews

    • By Lol 6 · Posted
      For a wad made in 1995 it's a pretty convincing church, I like how detailed it is, as well as the graveyard, too bad it is quite short because it's fun (Although I understand that, as a deathmatch level, making it too large can make it unfun to play). The exit gates are an awesome detail too. Definitely check it out 5/5 stars   - xX_Lol6_Xx
    • By VoanHead · Posted
      Upon the release of The Ultimate Midi Pack for Doom 1 that replaces all midi slots w/ original compositions, I thought to myself "Hell Yeah, now I have an excuse to play DTWiD!". Besides the shameless plug, I would recommend everyone to give that pack a listen and perhaps a spin w/ this wad b/c god damn does it go together like peanut butter and nutella.   Onto DTWiD: Well, the people behind this wad accomplished the goal of mimicking the style of John Romero, Sandy Petersen, and last but not least Tom Hall. Every level breathes like it was made by any of the three gentlemen, and god damn I had a blast w/ this one. While certainly not as hard as your Plutonia, Rowdy Rudy 1+2, Hell To Pay, or even Good Morning Phobos, it has its own moments where it doesn't pull its punches. However, one of my main gripes w/ this wad is that there's a lot of secrets to find if you're a completionist like I am, as some of them are a bit tricky to hunt down. The maps are way bigger than the OG John, Sandy, and Tom Hall levels, and while it's great to mesh some good fights here and there, it at times felt like a slog to go through b/c of the size of some of these maps. E1 was the weakest in terms of fights here, as expected that you won't be fighting anything tougher than hitscan, imps, and pinkies. While the design was great, I admittedly got lost a few times trying to get my bearings and know just where the hell I need to go. E2 was a bigger improvement upon E1, and had a few moments where it was spooky, like things are really beginning to hit the fan. E3 (which unironically in the OG UD was my least fav episode that I couldn't even bring myself to finish) was probably the best episode of the bunch, everything was oppressive and coming for you, luckily there was an abundance of ammo to help you out in messy situations, more traps and better set ups than what E2 had and a way better episode than E1. The secret levels of all 3 episodes are the highlight of the wad.   While I wouldn't say that this wad is a "must play" b/c over time I started to get a bit exhausted on the size of some of the levels and figuring out where I need to go, and especially since I binged E1, E2, and E3 3 days each respectively, I had my moments where I was like "Please God let this be over". Overall, I would say this is more of a wad that if you really wanna check out, go for it, or a good recommendation for people who are just beginning their journey of playing community wads and want something ez to play.
    • By Walter confetti · Posted
      Blue broken rooms and ugly texturing, lots of HOMs, lots of monsters and no way to resemble any house of sort. Or to tribute The big Lebowsky movie at all. A very bad old style jokewad map, unfunny at all.
    • By Walter confetti · Posted
      A medium sized map sets in a sort of church surrounded by burning men, graveyards and other type of stuff around. The level is simple but fun to play, both in SP and DM. Same simplicity reflects in the detailing work and fell.
    • By Walter confetti · Posted
      A wooden and metal structure that also have some prisons, hidden locked doors as normal textures and everything here is brown, very brown. Overall a fun map with a fun gameplay and a spooky atmosphere, especially thanks to the music. Cool stuff.
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