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GROVE

   (59 reviews)

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About This File

GROVE- THE STORY CONTINUES (...from where?)- In your garden, you can sometimes see an angry looking fat dude steal your mushrooms. He's Smugla. Whenever he takes them, he leaps into a deep hole in the floor like a rabbit. You've never catched him. One day you think "Gee- I wonder why he lives in the ground?" So one day, taking your pistol to blow that mushroom stealer to bits, you jump down the hole. "Lets see how he enjoys my mushrooms now!"... Whatever that means. You hit the bottom of the hole, and you see the hole continue horizontally down. So you go down it, and hit a dead end. But then, you look up, and see another hole out "ha HA!" you retort. You climb out the hole, and look around- "Umm... where the hell am I?" You say, as you see the red skied, gold stared, tree covered, 7 frame per second frame rate world of Grove. You get out of the hole, and see Smugla's house infront of you, with HIS mushroom garden, which are really your mushrooms that he stole. You might as well take them. They are yours- even if it would anger him. Where is he anyway?

There is a map in his house, showing his X on it. Hmm. I wonder why he wants to go there? Well, he IS a trans-galactical mushroom stealer - maybe its a huge mushroom grove? or maybe an opportunity to get other mushrooms from other dimensions? Who knows. Do you? You do don't you- don't lie. Tell me- TELL ME!!

END OF STUPID STORY

P.S- Sorry about all those trees. Its a relatively small level anyway. You just have to be observant at times and a good shooter. The ammo can be pretty tight at times I guess. You'd probably just IDDQD, IDKFA it to the end won't you. Tsk tsk.


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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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