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Castle of the Renegades

   (13 reviews)
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About This File

Well, here it is and only 3 months in the making. Maybe now I can reclaim my life. At least until I start my first Doom II level. ;) I already have some ideas for that. This one should keep you death- matchers busy for a while. It's got sniper points overlooked by sniper points over- looked by sniper points! I've also set it up to prevent early exits from deathmatches. To see what I mean, try going through that yellow door before you have lowered all the key pedestals. I've included separate .txt files explaining the plot (such as it is) and some interesting technical points that I encountered in the making of CASLOTR.WAD. Let me know what you think. Enjoy!


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NuMetalManiak

  

nostalgic map, has the kind of things i like in a castle setting, enemies on the ramparts, a hub layout, and some interesting locales with good gameplay.

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Killbot

·

  

A fun map to play with some really cool architecture and pretty hilarious texture work in the dining hall. Unfortunately a couple moments (particularly the dining hall fight and the end, which featured two of my pet peeves - dark rooms and tons of Lost Souls). Would have also liked it to be a bit more difficult on UV, where it was pretty much a breeze. I think this would have been way better if it were designed for Doom 2, but I'll have to give it the benefit of the doubt as it's about 23 years old at this point. Regardless, especially if you like Doom 1 WADs, this is worth checking out.

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Xeriphas1994

  

4.5/5 Finally played this after seeing Sverre Kvernmo praise it in readmes. The best old-school castle map ever. Large without being tedious, its rooms siblings without looking copypasted. Sniper enemies seemed unbalanced at first but there was always a strategy to discover, plus health waiting behind. Also a good example of how to repeat similar textures to create a cohesive environment rather than just giving the player highway hypnosis (Fortress.wad).

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Guest

Unknown date

  
This is a fun, nostalgic level. It's set in a castle and comes from a time when Doom levels were a bit ambitious, like little adventures. It's one of the best castle-type levels. There's a Doom2 version which is much the same but slightly harder. The design is complex in an old-school way, in that there aren't any sector-on-sector tricks. This is an excellent map for 1995.

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Guest

Unknown date

  
Nice castle.

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Guest

Unknown date

  
A medium-sized castle map, not too challenging but a bit confusing, because lifts and doors are triggered at unknown places. There are some missing and unaligned textures, but those are only minor glitches. It's not a map to remember, but good enough to give it a run. 3/5 -Milian

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Guest

Unknown date

  
Good large map. Not quite Scott Crank's best work, but well worth playing for sure.

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Guest

Unknown date

  
Excellent castle map for early 1995, not impressive nowadays. It's definitely fun to play through for that nostalgic feeling. 3.5/5

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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