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Castle of the Renegades

   (13 reviews)
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About This File

Well, here it is and only 3 months in the making. Maybe now I can reclaim my life. At least until I start my first Doom II level. ;) I already have some ideas for that. This one should keep you death- matchers busy for a while. It's got sniper points overlooked by sniper points over- looked by sniper points! I've also set it up to prevent early exits from deathmatches. To see what I mean, try going through that yellow door before you have lowered all the key pedestals. I've included separate .txt files explaining the plot (such as it is) and some interesting technical points that I encountered in the making of CASLOTR.WAD. Let me know what you think. Enjoy!


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NuMetalManiak

  

nostalgic map, has the kind of things i like in a castle setting, enemies on the ramparts, a hub layout, and some interesting locales with good gameplay.

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Killbot

·

  

A fun map to play with some really cool architecture and pretty hilarious texture work in the dining hall. Unfortunately a couple moments (particularly the dining hall fight and the end, which featured two of my pet peeves - dark rooms and tons of Lost Souls). Would have also liked it to be a bit more difficult on UV, where it was pretty much a breeze. I think this would have been way better if it were designed for Doom 2, but I'll have to give it the benefit of the doubt as it's about 23 years old at this point. Regardless, especially if you like Doom 1 WADs, this is worth checking out.

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Xeriphas1994

  

4.5/5 Finally played this after seeing Sverre Kvernmo praise it in readmes. The best old-school castle map ever. Large without being tedious, its rooms siblings without looking copypasted. Sniper enemies seemed unbalanced at first but there was always a strategy to discover, plus health waiting behind. Also a good example of how to repeat similar textures to create a cohesive environment rather than just giving the player highway hypnosis (Fortress.wad).

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Guest

Unknown date

  
This is a fun, nostalgic level. It's set in a castle and comes from a time when Doom levels were a bit ambitious, like little adventures. It's one of the best castle-type levels. There's a Doom2 version which is much the same but slightly harder. The design is complex in an old-school way, in that there aren't any sector-on-sector tricks. This is an excellent map for 1995.

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Guest

Unknown date

  
Nice castle.

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Guest

Unknown date

  
A medium-sized castle map, not too challenging but a bit confusing, because lifts and doors are triggered at unknown places. There are some missing and unaligned textures, but those are only minor glitches. It's not a map to remember, but good enough to give it a run. 3/5 -Milian

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Guest

Unknown date

  
Good large map. Not quite Scott Crank's best work, but well worth playing for sure.

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Guest

Unknown date

  
Excellent castle map for early 1995, not impressive nowadays. It's definitely fun to play through for that nostalgic feeling. 3.5/5

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  • File Reviews

    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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