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Castle of the Renegades

   (13 reviews)
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About This File

Well, here it is and only 3 months in the making. Maybe now I can reclaim my life. At least until I start my first Doom II level. ;) I already have some ideas for that. This one should keep you death- matchers busy for a while. It's got sniper points overlooked by sniper points over- looked by sniper points! I've also set it up to prevent early exits from deathmatches. To see what I mean, try going through that yellow door before you have lowered all the key pedestals. I've included separate .txt files explaining the plot (such as it is) and some interesting technical points that I encountered in the making of CASLOTR.WAD. Let me know what you think. Enjoy!


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NuMetalManiak

  

nostalgic map, has the kind of things i like in a castle setting, enemies on the ramparts, a hub layout, and some interesting locales with good gameplay.

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Killbot

·

  

A fun map to play with some really cool architecture and pretty hilarious texture work in the dining hall. Unfortunately a couple moments (particularly the dining hall fight and the end, which featured two of my pet peeves - dark rooms and tons of Lost Souls). Would have also liked it to be a bit more difficult on UV, where it was pretty much a breeze. I think this would have been way better if it were designed for Doom 2, but I'll have to give it the benefit of the doubt as it's about 23 years old at this point. Regardless, especially if you like Doom 1 WADs, this is worth checking out.

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Xeriphas1994

  

4.5/5 Finally played this after seeing Sverre Kvernmo praise it in readmes. The best old-school castle map ever. Large without being tedious, its rooms siblings without looking copypasted. Sniper enemies seemed unbalanced at first but there was always a strategy to discover, plus health waiting behind. Also a good example of how to repeat similar textures to create a cohesive environment rather than just giving the player highway hypnosis (Fortress.wad).

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Guest

Unknown date

  
This is a fun, nostalgic level. It's set in a castle and comes from a time when Doom levels were a bit ambitious, like little adventures. It's one of the best castle-type levels. There's a Doom2 version which is much the same but slightly harder. The design is complex in an old-school way, in that there aren't any sector-on-sector tricks. This is an excellent map for 1995.

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Guest

Unknown date

  
Nice castle.

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Guest

Unknown date

  
A medium-sized castle map, not too challenging but a bit confusing, because lifts and doors are triggered at unknown places. There are some missing and unaligned textures, but those are only minor glitches. It's not a map to remember, but good enough to give it a run. 3/5 -Milian

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Guest

Unknown date

  
Good large map. Not quite Scott Crank's best work, but well worth playing for sure.

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Guest

Unknown date

  
Excellent castle map for early 1995, not impressive nowadays. It's definitely fun to play through for that nostalgic feeling. 3.5/5

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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