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Marsbase

   (9 reviews)
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About This File

Very large tech base designed for single player or co-op. No real story behind this level. It was just some thing new to co-op in... :)


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Guest

Unknown date

  
Fun, but overammoed.

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Guest

Unknown date

  
This map is not bad and not good. Gameplay is ok, but a bit too easy with several soulspheres and tons of ammo. The look is ok, but a bit too rough and unelaborated. It's a very avarage map and since it isn't too big, you can play it without wasting your time, but you won't miss too much if you don't. 2.5/5 -Milian

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Unknown date

  
Had some potential... reduce the amount of health and cut the ammo by half or even 75%... it's a basic run of the mill level. 2.5/5. I'll round it to 3 for at least the effort.

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Unknown date

  
This is from March 1998, although it feels older. It's basically a militantly average techbase, with lots of square corridors and simple textures. I liked it a bit, because it's unassuming and nostalgic, although 1998 was too late for something this basic (two years after Memento Mori and a year after Hell Revealed). The cratemaze / switchhunt bored the trousers off me, and the ending is a damp squib.

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Guest

Unknown date

  
Dull at the near end. 2.5 stars

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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