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Marsbase

   (9 reviews)
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About This File

Very large tech base designed for single player or co-op. No real story behind this level. It was just some thing new to co-op in... :)


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Guest

Unknown date

  
Fun, but overammoed.

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Guest

Unknown date

  
This map is not bad and not good. Gameplay is ok, but a bit too easy with several soulspheres and tons of ammo. The look is ok, but a bit too rough and unelaborated. It's a very avarage map and since it isn't too big, you can play it without wasting your time, but you won't miss too much if you don't. 2.5/5 -Milian

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Unknown date

  
Had some potential... reduce the amount of health and cut the ammo by half or even 75%... it's a basic run of the mill level. 2.5/5. I'll round it to 3 for at least the effort.

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Guest

Unknown date

  
This is from March 1998, although it feels older. It's basically a militantly average techbase, with lots of square corridors and simple textures. I liked it a bit, because it's unassuming and nostalgic, although 1998 was too late for something this basic (two years after Memento Mori and a year after Hell Revealed). The cratemaze / switchhunt bored the trousers off me, and the ending is a damp squib.

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Guest

Unknown date

  
Dull at the near end. 2.5 stars

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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