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ASSHOLE!!!

   (43 reviews)
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Guest

About This File

OMGWTF? IT;S A JJOKEMAP!!! No, seriously. I went and created a stupid map just for the heck of it. It's actually pretty tough, especially because of the Dehacked Patch present in the wad. All the weapons (and some of the monsters) are changed to act very wierd, so be warned. Well, what are you waiting for? Play this now!!! P.S.: The level doesn't actually look like an asshole or anything like that. I just named it that for no real reason, I guess. :P


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Guest

  
I call 5 stars for spider demon cacos and Ultimata BFG9000!

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Guest

  
@ Author: nofi, but did you have used drugs or so when creating this? This is horrible in all aspects: technically, layout, ambiance and gameplay. And playing it did *not* give even the slightest amount of fun, so as a sort-of jokewad it fails horribly too.

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Guest

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I tend to see alot of "funny" wads by you, so I think you are overdoing it. Make some real levels and not stuff like this "just for the heck of it." I'm interested in seeing your true colors.. or perhaps you are just black and white... The level itse;f is not bad for a jokewad, but I've seen enough in my days. ***

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Guest

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gimmie a break :P

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Guest

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wow, this was fucking stupid. i expected better from you Xaser. 0/5

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Doomkid

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B out of 5.

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Guest

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Here we have a good funmap, because the author had many funny ideas like the different, insane rooms with new enemies or the new weapons. Of course the author is insane too, so download it now!

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Guest

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Utterly worthless and pathetic. Not funny and not clever.

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Guest

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-_-

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Guest

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So Fun... :)

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Guest

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lol imps and cacos. dafuq with the exploding pinkis. XD 5stars

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Guest

Unknown date

  
Poor. It's basically too anarchic to be funny, and like a lot of these wads I got the impression that the author was trying to dodge criticism by making the wad deliberately bad ("it's ironic"). The idea being that, if you didn't like it, then the wad was successful! Pah.

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Guest

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Not funny.

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Guest

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Xaser-Make serious wads please, like using my textures :). Dieguy-You sir are a disgrace to the community. Leave and comeback when You're remotely sane-if that's even possible, or just never come back. -NMN

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Guest

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funner than a lot of "serious" wads

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Guest

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this level is the zebi

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Guest

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His wads are funny that's what is so great about his wads.

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Guest

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art/10

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Guest

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Not even funny

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Guest

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Pointless drivel.

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Guest

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Well made for a spoof WAD. 3 stars

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Guest

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weaponry 10/10 monsters10/10 annoying traps and holes 10/10 loved the demon staircase section the bfg is finally represented correctly,

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Guest

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Yah!, what the last 4 reviewers said! 0/5 LOL

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  • File Reviews

    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
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