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ASSHOLE!!!

   (43 reviews)
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Guest

About This File

OMGWTF? IT;S A JJOKEMAP!!! No, seriously. I went and created a stupid map just for the heck of it. It's actually pretty tough, especially because of the Dehacked Patch present in the wad. All the weapons (and some of the monsters) are changed to act very wierd, so be warned. Well, what are you waiting for? Play this now!!! P.S.: The level doesn't actually look like an asshole or anything like that. I just named it that for no real reason, I guess. :P


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Guest

  
I call 5 stars for spider demon cacos and Ultimata BFG9000!

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Guest

  
@ Author: nofi, but did you have used drugs or so when creating this? This is horrible in all aspects: technically, layout, ambiance and gameplay. And playing it did *not* give even the slightest amount of fun, so as a sort-of jokewad it fails horribly too.

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Guest

Unknown date

  
I tend to see alot of "funny" wads by you, so I think you are overdoing it. Make some real levels and not stuff like this "just for the heck of it." I'm interested in seeing your true colors.. or perhaps you are just black and white... The level itse;f is not bad for a jokewad, but I've seen enough in my days. ***

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Guest

Unknown date

  
gimmie a break :P

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Guest

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wow, this was fucking stupid. i expected better from you Xaser. 0/5

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Doomkid

Unknown date

  
B out of 5.

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Guest

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Here we have a good funmap, because the author had many funny ideas like the different, insane rooms with new enemies or the new weapons. Of course the author is insane too, so download it now!

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Guest

Unknown date

  
Utterly worthless and pathetic. Not funny and not clever.

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Guest

Unknown date

  
-_-

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Guest

Unknown date

  
So Fun... :)

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Guest

Unknown date

  
lol imps and cacos. dafuq with the exploding pinkis. XD 5stars

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Guest

Unknown date

  
Poor. It's basically too anarchic to be funny, and like a lot of these wads I got the impression that the author was trying to dodge criticism by making the wad deliberately bad ("it's ironic"). The idea being that, if you didn't like it, then the wad was successful! Pah.

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Guest

Unknown date

  
Not funny.

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Guest

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Xaser-Make serious wads please, like using my textures :). Dieguy-You sir are a disgrace to the community. Leave and comeback when You're remotely sane-if that's even possible, or just never come back. -NMN

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Guest

Unknown date

  
funner than a lot of "serious" wads

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Guest

Unknown date

  
this level is the zebi

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Guest

Unknown date

  
His wads are funny that's what is so great about his wads.

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Guest

Unknown date

  
art/10

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Guest

Unknown date

  
Not even funny

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Guest

Unknown date

  
Pointless drivel.

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Guest

Unknown date

  
Well made for a spoof WAD. 3 stars

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Guest

Unknown date

  
weaponry 10/10 monsters10/10 annoying traps and holes 10/10 loved the demon staircase section the bfg is finally represented correctly,

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Guest

Unknown date

  
Yah!, what the last 4 reviewers said! 0/5 LOL

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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