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Trouble on Titan

   (14 reviews)
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About This File

Well, you know the story. UAC keeps sending you different places on Titan to investigate various strange occurences. You keep telling them that there are aliens on Titan. You reported this after nearly getting your head taken off in the Mines. You told them again when they lost the Anomaly site. Your investigation of the loss of communication at the Farside base also mentioned this. They're starting to believe you, I think, except for the Psychology department anyway - they're still holding out for their space psychosis theory. Its a compromise, you're being sent again, but as usual, you only get a pistol... just in case there aren't any aliens after all.


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Argenteo

  

The best of the Titan Series. It starts out a bit annoying but after solving the first set of problems it opens up into several different paths. With the classic screen-clues, a lot of movement between platforms, smooth puzzles, and gradually modifying the layout of the hub. I love this map. Visually "ugly" and abstract but the sense of great adventure is worth it. Are you saved?

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Guest

Unknown date

  
It's not fun.

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Guest

Unknown date

  
bleh, not a something. 2/5-- SSWolfenSie

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Unknown date

  
This is dated July 1996. It's one of the author's later levels; the opening section is a mentally fatiguing brainfuck on a par with SKYMAYBE, and after playing for fifteen minutes my mind started to overheat. It's ugly, but very complex, with lots of height variation and switch puzzles and so forth, the antithesis of sanity.

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Unknown date

  
A large, complex and very good map.

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Guest

Unknown date

  
some errors found in jdoom, and not enough weapon

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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