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The Farside of Titan

   (10 reviews)
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About This File

Given your success with the UAC mining base and the Anomaly investigation, it was inevitable that you get picked for this foray into the Titan Farside Research Base. Oh well. Rumours have it that some prototypes of alien technology are being tested here. Please investigate and report.


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Argenteo

  

Another in the Titan series. One of the simplest if you calmly take the time to find the hidden weapons. Moderately long but entertaining. Abstract.

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Unknown date

  
This WAD contains a normal amount of Jim Flynn's creativity (and ugliness). For his best maps, see Eternal Doom. This crazy map, however, is plagued by difficult-to-execute jumps and pointless swithunts. 2/5 as I found it almost unplayable; still you may take a look at this level for its originality (vdgg)

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Unknown date

  
I remember first getting into WADs, Jim Flynn's levels were always a favorite. His Titan series is pretty amazing for 1995. ~valkiriforce

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Unknown date

  
What can I say? Jim Flynn... great guy, great level designer, Team Eternal/TeamTNT member, a Compuserve member in the long-since gone Action Games Forum back in the glory days of PC gaming, single-handed coder of the BOOM DOOM source port, has the same name as the main character in the movie TRON, and this WAD is great as well :) 'Nuff said?

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Unknown date

  
This is a challenging map from 1995. The layout is simple but nice, and it's looking good with some neat editing tricks (considering the time of its creation). In addition to the monster fights, there are some clever riddles and puzzles to solve before you can leave the map. Recommended! 4/5 -Milian

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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