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WORNPEAS

   (15 reviews)
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1 Screenshot

About This File

Looks like a bright sunny day, almost enough to make you forget you're wandering through a desolate landscape populated by bloodthirsty mutants, with death behind every corner and door.

This is a big level (I ran out of linedefs in the editor, or it would be bigger) that should keep solo players busy for a while. Lots of tricks & lifts & such. It's probably too big for deathmatch; this level is really for introverted explorers or co-op play.

I'm trying to do better with each new WAD I write. Check out MEINHAUS if you haven't already. And if you have suggestions to make the levels play better or ideas for my next level, please let me know. I ain't doing this for money . . . I'm doing it for you.

This was written on a 486DX33, so it should be rather zippy on faster machines. It's been played on a 386DX as well, without causing suicide.


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Guest

Unknown date

  
Much better than the author's earlier three maps (Meinhaus.wad). 4/5

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Zahid

Unknown date

  
Good 4 star wad but Giving 5 stars for Starting View...SHADOWS and Damn Lighting overall!!!!

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Guest

Unknown date

  
Not too sophisticated but a fun map.

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Guest

Unknown date

  
rather OK, funny to play 3.5/5 - PerOxyd

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Guest

Unknown date

  
This is dated June 1995. Wornpeas by Karl Minor, what odd names. Anyway, you fight 169 baddies in a decent but very copy-and-paste early level. Starts off with a good-looking courtyard with some nice shadows, beyond which point the designer gave up on the fancy stuff until the demon head near the end, at which point it goes a bit lift-puzzly. You get tonnes of plasma against pretty meek oppo, and pointless invulnerability spheres as well. It's nostalgic though.

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Guest

Unknown date

  
not enough bullet

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Guest

Unknown date

  
There's more than enough ammo. Heck, this level is fine for Tyson play (thanks to all the invulnerability spheres), so there's really quite a big surplus.

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Guest

Unknown date

  
I liked it - COOL

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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