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WORNPEAS

   (15 reviews)
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1 Screenshot

About This File

Looks like a bright sunny day, almost enough to make you forget you're wandering through a desolate landscape populated by bloodthirsty mutants, with death behind every corner and door.

This is a big level (I ran out of linedefs in the editor, or it would be bigger) that should keep solo players busy for a while. Lots of tricks & lifts & such. It's probably too big for deathmatch; this level is really for introverted explorers or co-op play.

I'm trying to do better with each new WAD I write. Check out MEINHAUS if you haven't already. And if you have suggestions to make the levels play better or ideas for my next level, please let me know. I ain't doing this for money . . . I'm doing it for you.

This was written on a 486DX33, so it should be rather zippy on faster machines. It's been played on a 386DX as well, without causing suicide.


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Guest

Unknown date

  
Much better than the author's earlier three maps (Meinhaus.wad). 4/5

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Zahid

Unknown date

  
Good 4 star wad but Giving 5 stars for Starting View...SHADOWS and Damn Lighting overall!!!!

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Guest

Unknown date

  
Not too sophisticated but a fun map.

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Guest

Unknown date

  
rather OK, funny to play 3.5/5 - PerOxyd

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Guest

Unknown date

  
This is dated June 1995. Wornpeas by Karl Minor, what odd names. Anyway, you fight 169 baddies in a decent but very copy-and-paste early level. Starts off with a good-looking courtyard with some nice shadows, beyond which point the designer gave up on the fancy stuff until the demon head near the end, at which point it goes a bit lift-puzzly. You get tonnes of plasma against pretty meek oppo, and pointless invulnerability spheres as well. It's nostalgic though.

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Guest

Unknown date

  
not enough bullet

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Guest

Unknown date

  
There's more than enough ammo. Heck, this level is fine for Tyson play (thanks to all the invulnerability spheres), so there's really quite a big surplus.

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Guest

Unknown date

  
I liked it - COOL

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  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings:   - Crispy Doom 5.3.
      - Ultra-Violence
      - Continuous combined with pistol start mindset.
      - No saves, mostly.
      Very decent tribute to the original game. Each map is essentially a remix of the ID's levels, built around the same theme and music tracks per episode, albeit with the author's personal changes to the design. Aesthetically, the only notorious difference, and by no means less important, is the texturing he decided to use in some sections. In general the maps look extra polished, there were no signs of misaligned textures, but I wasn't that attentive to be honest. He did left the most distinctive visual features of each map untouched, for example where it's supposed to be a dark secret dungeon, it is a dark secret dungeon, just not copy-pasted.    As said before, Wonderful Doom is just a revamped Ultimate Doom. If you know the game by heart, there may be little room for surprises, so you can take it as a memory test. Of course, the author added his own touch to the gameplay. I would underline the size of the rooms in comparison to the iwad, tending to be more compact though in no way less attractive. In consequence, they lead to a bit more claustrophobic combat, specially throughout the latter episodes, sometimes you'll find yourself in a hairy situation like a slow drop in a cluster of imps and barons coming from the shadows, or starting surrounded of pinkies and barrels to detonate using your ol' peashooter. Another thing is the resource balance, sometimes giving more leeway where there wasn't originally, other times less obvious for the pistol starter. This is part of several plot twists Wraith added here and there to the main concepts to keep it somehow fresh and interesting, but I'm not going to spoil any in particular.    Secret-wise, I guess it's not needless to say almost all of them can be found normally, there is one in E2M9 that can't be triggered due to the teleport line. Otherwise, there are no broken sectors or staircases of secrets (sorry to burst your bubble ;P). There are no disliked maps, and so I'll avoid to pick favourites this time. I also didn't care if most maps were extremely similar to the iwad ones, but that could not be the case for you.   Overall, I won't lie and say this turned out to be thoroughly enjoyable. It's what I expected from an author with such love for plain vanilla Ultimate Doom. Nostalgia fans should give it a go. Well, as long as you wish to "play Original Doom one more time", otherwise if you expect a thing like "Doom the Way ID Did", it might not be wise to download this. My rate is 8/10.
    • By bemused · Posted
      This is clearly the most groundbreaking, exciting release of the decade. Forget your megawads, this is where its at. Wonderful, delightful, sublime, glorious... all words that dont even come close to expressing just how great this wad is.
    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
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