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WORNPEAS

   (15 reviews)
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1 Screenshot

About This File

Looks like a bright sunny day, almost enough to make you forget you're wandering through a desolate landscape populated by bloodthirsty mutants, with death behind every corner and door.

This is a big level (I ran out of linedefs in the editor, or it would be bigger) that should keep solo players busy for a while. Lots of tricks & lifts & such. It's probably too big for deathmatch; this level is really for introverted explorers or co-op play.

I'm trying to do better with each new WAD I write. Check out MEINHAUS if you haven't already. And if you have suggestions to make the levels play better or ideas for my next level, please let me know. I ain't doing this for money . . . I'm doing it for you.

This was written on a 486DX33, so it should be rather zippy on faster machines. It's been played on a 386DX as well, without causing suicide.


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Guest

Unknown date

  
Much better than the author's earlier three maps (Meinhaus.wad). 4/5

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Zahid

Unknown date

  
Good 4 star wad but Giving 5 stars for Starting View...SHADOWS and Damn Lighting overall!!!!

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Guest

Unknown date

  
Not too sophisticated but a fun map.

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Guest

Unknown date

  
rather OK, funny to play 3.5/5 - PerOxyd

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Guest

Unknown date

  
This is dated June 1995. Wornpeas by Karl Minor, what odd names. Anyway, you fight 169 baddies in a decent but very copy-and-paste early level. Starts off with a good-looking courtyard with some nice shadows, beyond which point the designer gave up on the fancy stuff until the demon head near the end, at which point it goes a bit lift-puzzly. You get tonnes of plasma against pretty meek oppo, and pointless invulnerability spheres as well. It's nostalgic though.

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Guest

Unknown date

  
not enough bullet

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Guest

Unknown date

  
There's more than enough ammo. Heck, this level is fine for Tyson play (thanks to all the invulnerability spheres), so there's really quite a big surplus.

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Guest

Unknown date

  
I liked it - COOL

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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