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8 Bits Deathmatch

   (31 reviews)
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About This File

This is a try to recreate Doom as it would be done in the 80's :P. My first DM package. So it's not as great as Exec.wad, brit11.wad or dwango serie... Remember 80's? Oldschool graphics from old arcade games? Expect hyperactive graphics and music, fast Deathmatch and a very original concept. It's just weird. Try it!


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Unknown date

  
100% Kick-Ass!

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Unknown date

  
The Music of this wad wins 5/5

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Guest

Unknown date

  
Cool idea but kind flashy. Gotta download from scenemusic, some of the chiptunes included. There are some preety great ones I missed.

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Unknown date

  
Pretty damn coo, but also headache inducing. Music kicks large amounts of ass.

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Unknown date

  
I loved it, a great variety of retro style maps. each with their own unique style and layout, plus, music is chosen randomly so it gives it a nice "New" feeling to it, and it also stops players from getting fed up of hearing the same music for the same level. Definitely worth trying this out with your friends.

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Unknown date

  
An interesting gimmick but not something I'd play reguarly

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Unknown date

  
My... eyes. We played this on the Friday Night Fragnight hosted by 7th Cavalry... it was fun, but I think my eyes are scarred for life. -(7th)Shaikoten

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Unknown date

  
Wow!that shit is awesome

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Unknown date

  
This is pretty good. Nice map layout, cool 8-Bit eye candy, nice music... some of this brings back memories... -Infurnus

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Unknown date

  
Just like 8bitctf, so I'll just copy my review: "This is excellent; the graphic design is like a red-hot poker in the eyes, the levels look like the best arcade ever, and the soundtracks are very good as well. The attention to detail is impressive and I particularly liked the transparent animated bar graphs. Even though it's mostly made of untextured walls and it's 978kb big, it's like a complete Doom makeover. The warning about eye strain/epilepsy is completely justified, though."

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Unknown date

  
Cool. Very "Tron".

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Unknown date

  
I almost had a seizure, that was great though ;)

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Unknown date

  
GOD CELLS KEEP IT COMING I LOVE THIS SERIES!!!! Midi/Mod Music kicks ass and the graphics are kickass! (epilptics do not even bother though :P )

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Unknown date

  
ahh, just like the old days! very nice wad. -MasterOFDeath

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Unknown date

  
Horribly underrated.

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Unknown date

  
I love this thing. The graphics, simple though they may be, are used in such a way that it makes the levels look really awesome. True to the old-school gaming appearance. Fun DM also. 5/5

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  • File Reviews

    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
    • By Zalewa · Posted
      If you want something that looks uncomplicated but fair looking, easy but not uninvolved, non-linear but small, somewhat blocky but still good architecture and very quick to beat without ever saving throughout all 9 maps then this is your WAD. I played it, I liked it. Design themes stray towards the original E4, but are not exactly the same.
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