Archive Maintainer : -
Update to :
Advanced engine needed : Yes
Primary purpose : Single play
Title : GROVE - ALTERNATE
Filename : GroveAlt.wad
Release date : 10th March 2004
Author : B.P.R.D
Email Address : Burp_n_gurgle@hotmail.com
Other Files By Author : Nuts1, 2 and 3.wad, Equinox, Fritter, Run, Doom2:2
Misc. Author Info : Oh, you know...
Description : This is an more user-friendly version of Grove I
did. The reason its called Grove-Alternate is
that its an alternate version, not a generally
optimised one - in that, sure the frame rate is
better, but I had to sacrifice some graphical
goodness. You can't see other light sources and
other things through the trees anymore, which is
a big shame since I loved that, it made it more
mysteriously magical (for me, anyway). Okay- there
are at least two instances were you still CAN still
see some stuff through trees, but thats it. Also in
the last 'room', you can't see the bridge of
'Grove Central'. Basically, nothing is really
connected in that way- you can't see other places
through the trees. And that sux. When you have
the vision visors on, the trees look horrible- you
can see the tree walls that I had to put up in a
lot of places to hide the close sky. Its like Diet
Grove, it is easier on your stomach, but it just
doesn't taste as good.
P.S the frame rate is still a little jerky at times,
because some of the architecture is too close to
one another to 'seperate them' with a sky. Around
the cemetery and heading toward the 'secret arch'
from the 3 hands is a little jerky. Though not as
bad as the original though.
P.P.S I fixed the texture column errors that you
get when you play it with Boom. Why would you want
to play it with Boom anyway? You don't get no music
(at least my version of Boom doesn't play music)
P.P.P.S I made it a little easier too. A certain
switch in a certain enclosed space is more obvious,
and I threw in an extra shotgun shell item, in a
little corner somewhere. Pretty useless unless you
like searching for hours for little scraps of ammo.
P.P.P.P.S This wad still looks like shit in OpenGL.
With the big triangular holes in the floor and the