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GROVE - ALTERNATE

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Phyne

·

  

I feel a bit late to the party discovering the whole custom doom wad scene only just a year or two ago, but I have managed to play through almost all of the most memorable and awarded wads that have been created over the past 2.5 decades by sifting through the Cacowards and highly reviewed wads from the archive. Grove easily takes the cake as my favorite custom doom creation, and possibly my favorite custom creation from any game I've ever played, be it Starcraft: Broodwar custom maps, Fallout mods, or any other content.

How the author managed to create such a sense of spooky ambience and wonder is really quite amazing. From the hand drawn automap, to the fantastic original music, and everything in between including even the quirky story and setting that B.P.R.D. seemed to think was silly; It all contributes to a great experience that every old school gamer should play through, although you might just need to leave your expectations of a typical doom wad at the door.

 

One downside to the original level was the fps trouble, but the alternate version eliminates the issue entirely while still maintaining the original feel (or by playing on modern hardware/source port). My only real issue with this version is the very difficult to find switch in the cave.

5/5, I love it, even in 2018.

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Guest

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Most worthy of a five indeed

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Guest

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5/5 but.. Any walkthrough? :P

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Guest

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WOW THAT WAS AMAZING! I actually quit because I was too scared! Doom 3 never even scared me, but the atmosphere and not knowing what was coming next freaked me out. 5 STARS!

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Guest

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This is one of those novelty levels, like The Sky May Be, that's technically striking but no fun to play. It's the most atmospheric Doom level I have ever seen, with a moody sky, some attractive new graphics, and bags of darkness. But the few "straight" bits are crude and old-fashioned, and the gameplay revolves around hunting for tiny switches in near-constant darkness, godgarbage. It's more fun to admire with IDCLIP than to play.

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Legendary.. 2174/5 -NMN

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Worth the download just for the atmosphere alone. - shitbag

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Guest

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Yeah! Finally works with PrBoom! Still don't know what to do in this map though... -- 5/5 (For what I've seen so far :-P)

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Guest

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A creepy, beautiful, enchanting, haunting masterpiece with one of the best custom tracks I've ever seen in a Doom WAD. The game play was very challenging due to the complicated switch hunt and darkness, but it's innovative. 4.5/5

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An original concept in a small map. A bit confuse, especially the switch in the cave, but funny. 4.5/5

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Guest

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This is a perfect example of what makes B.P.R.D such a great mapper. He manages to take a game that many people nowadays consider obsolete and turn it into an atmospheric, action packed, epic adventure. The music, the sprites, and the map itself all work together to create what can only be described as a work of art. Halo 2: Eat your heat out. 5/5 -Craigs

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The type of atmosphere and design dreams are made out of! 50/5 for this fantastic work

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your awsome dude. im putting this on my rw disc with the rest of my fav wads. 5/5 - (Admiral) Xolzo

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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