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GROVE - ALTERNATE

   (25 reviews)
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Phyne

·

  

I feel a bit late to the party discovering the whole custom doom wad scene only just a year or two ago, but I have managed to play through almost all of the most memorable and awarded wads that have been created over the past 2.5 decades by sifting through the Cacowards and highly reviewed wads from the archive. Grove easily takes the cake as my favorite custom doom creation, and possibly my favorite custom creation from any game I've ever played, be it Starcraft: Broodwar custom maps, Fallout mods, or any other content.

How the author managed to create such a sense of spooky ambience and wonder is really quite amazing. From the hand drawn automap, to the fantastic original music, and everything in between including even the quirky story and setting that B.P.R.D. seemed to think was silly; It all contributes to a great experience that every old school gamer should play through, although you might just need to leave your expectations of a typical doom wad at the door.

 

One downside to the original level was the fps trouble, but the alternate version eliminates the issue entirely while still maintaining the original feel (or by playing on modern hardware/source port). My only real issue with this version is the very difficult to find switch in the cave.

5/5, I love it, even in 2018.

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Guest

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Most worthy of a five indeed

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Guest

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5/5 but.. Any walkthrough? :P

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Guest

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WOW THAT WAS AMAZING! I actually quit because I was too scared! Doom 3 never even scared me, but the atmosphere and not knowing what was coming next freaked me out. 5 STARS!

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Guest

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This is one of those novelty levels, like The Sky May Be, that's technically striking but no fun to play. It's the most atmospheric Doom level I have ever seen, with a moody sky, some attractive new graphics, and bags of darkness. But the few "straight" bits are crude and old-fashioned, and the gameplay revolves around hunting for tiny switches in near-constant darkness, godgarbage. It's more fun to admire with IDCLIP than to play.

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Legendary.. 2174/5 -NMN

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Worth the download just for the atmosphere alone. - shitbag

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Guest

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Yeah! Finally works with PrBoom! Still don't know what to do in this map though... -- 5/5 (For what I've seen so far :-P)

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Guest

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A creepy, beautiful, enchanting, haunting masterpiece with one of the best custom tracks I've ever seen in a Doom WAD. The game play was very challenging due to the complicated switch hunt and darkness, but it's innovative. 4.5/5

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An original concept in a small map. A bit confuse, especially the switch in the cave, but funny. 4.5/5

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Guest

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This is a perfect example of what makes B.P.R.D such a great mapper. He manages to take a game that many people nowadays consider obsolete and turn it into an atmospheric, action packed, epic adventure. The music, the sprites, and the map itself all work together to create what can only be described as a work of art. Halo 2: Eat your heat out. 5/5 -Craigs

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The type of atmosphere and design dreams are made out of! 50/5 for this fantastic work

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your awsome dude. im putting this on my rw disc with the rest of my fav wads. 5/5 - (Admiral) Xolzo

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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