Title : React
Files : cyc-b.wad cyc-b.txt
Release date : 10 Mar 04
Author : cycloid
Email Address : firstname.lastname@example.org
Description : Yadda yadda mountain base yadda yadda
experiments yadda mutants yadda yadda
lone soldier yadda yadda reactor core
yadda yadda three switches badda boom
Additional Credits to : - id software for creating DOOM.
- Gherkin for DoomBuilder
- all the guys and gals @ doomworld.com
for answering my many questions
Other levels by author : "Enter" (cyc-a.wad)
* Play Information *
Game : Doom II
Episode and Level # : Map01
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
New Sounds : A couple of "blanks" for scriptage
New Graphics : flats,textures, 1 reworked monster
New Music : No
Demos Replaced : No
Difficulty Settings : NTR = less monsters than HMP
HMP = normal
UV = less ammo/health/armor than HMP
Compatibility : Boom compatibility:
prboom + glboom (2.2.4) ok
zdoom (2.0.60) ok
Legacy (1.40) minor HOM/effects issues
* Construction *
Base : New level from scratch
Build Time : A few months on and off
Editor(s) used : DoomBuilder, Wintex, WhackEd 2
Known Bugs : none
* Gameplay notes *
- Jumping and mlook are discouraged but not disabled.
- There's a new Dehacked Monster, i won't spoil it by telling you
what but it's a bit dumber than i hoped due to the monster it's
based on, but still lethal in large numbers.
- To help created the base feel there's a couple of occasions
where doors will be opened onto previously visited areas. Don't
be *too* tempted to go backtracking to find where to go next.
Though they'll be handy for demo routes and missed pickups.
- If you want that megasphere, you're going to have to earn it.
- Large doors are only opened by switches, the nearest switch to
a door will be the one you need. Though it co