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Not Another E3 Wad

   (7 reviews)
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About This File

Hate E3M9 has much as I do? Then why not try this wad as your replacement of Warrens. Nothing special. This wad was part of a megawad that I quickly given up months ago. Expect more of these kaiser_*.wads to show up in the future. also be some of my final wads that I will ever make for Doom.


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Unknown date

  
This WAD contains the 2 worst and most unfair cyberdemon fights I fucking ever had the horror of doing! 2/5-Killer2

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Guest

Unknown date

  
Another excellent level in the series, made in the E3 style with some Doom II textures imported. Might only be 4.5 due to symmetry, but I give it a 5 anyway since the rest in fantastic and it will get the average review rate to a 4.5, which works out well.

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Unknown date

  
i was rather disapointid with this won the disine and graphix were good as ushiwel but i thaut it was to repetitive having to figt 7 shotgun guys and 3 cacodeamons all at wonce with a pistle thain when you hit the switch you endup having to figt an assload of monsters with just the shotgun 2/5

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Guest

Unknown date

  
this WAD rules. 5/5-- SSWolfenSie

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Guest

Unknown date

  
Alan: Smell the cheese. Tony: No I don’t want to. Alan: [More forcefully] Smell my cheese! Tony: Alan, please. [Alan gets up from his seat and thrusts the cheese into Tony’s face] Alan: [Shouting] Smell my cheese, you mother! [A waiter then attempts to restrain the hysterical Alan.] Waiter: I think that’s quite enough, thank you! [At this point Alan takes fright and charges out of the restaurant, cheese and fork still in hand.] Alan: I’ve got cheese! This is cheese!

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Unknown date

  
3/5

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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