Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Black Gloves for the Doomguy

   (42 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

This is a simple graphics replacement that gives the Doomguy black gloves, much (or really exactly) like the ones Scuba Steve uses in a lot of his guns. They look quite badass, in my opinion. I made 'em all from scratch by modifying the regular gloves. I also threw in redglov.wad, just for laughs and giggles. It's the result of a mistake I made during the black glove thing. They're reddish-black, but it changes a lot from sprite to sprite. Enjoy everybody.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Dr.Ferret

  

I love it but For multiplayer do the gloves on the sprites appear black? If not can you make them appear black so the sprites can match the first person perspective?

Share this review


Link to review
Mang Scoos

  

I like this color more than the original gloves

Share this review


Link to review
Walter confetti

  

Pretty amazing work for these gloves recolor!

Share this review


Link to review
dg93

  
nice gloves!

Share this review


Link to review
Guest

Unknown date

  
if i was going to use black gloves in doom, these are the ones i'd use!

Share this review


Link to review
Guest

Unknown date

  
Great stuff.

Share this review


Link to review
Guest

Unknown date

  
"I made 'em all from scratch by modifying the regular gloves" - well, you didn't make them from scratch then, did you? Hmm? Anyway, this is exactly what it says, and it's pretty good. The Doom marine becomes a kind of 1980s serial killer with his black gloves. It still doesn't fix the goof whereby the punching fists are ungloved, though.

Share this review


Link to review
Guest

Unknown date

  
Awesome! *****

Share this review


Link to review
Guest

Unknown date

  
GENIUS

Share this review


Link to review
Guest

Unknown date

  
They are pretty nice black gloves, and despite what the reviews said, the red ones aren't that bad either. You fags just aren't used to it :P ****

Share this review


Link to review
Doomkid

Unknown date

  
Ugh, the fist being ungloved is not a "goof", he quickly takes them off to use the brass knuckles! Anyway, this looks really good.

Share this review


Link to review
Memfis

Unknown date

  
nice clean work

Share this review


Link to review
Guest

Unknown date

  
I was honestly expecting you to have traced over existing sprites in MS Paint or something. But when I read the comments and then downloaded this, I was pleasantly surprised. All you've done is recoloured the existing gloves in photoshop or something but they actually look very good and I almost never play Doom without this wad loaded. Very nice. 5/5

Share this review


Link to review
Guest

Unknown date

  
Don't clame to have 'made them from scratch' when all you did was edit the color. That is -not- making em from scratch.. only if you re-drew them pixel by pixel (and copying isn't from scratch eacher) and drew them you're own way could they be..

Share this review


Link to review
Guest

Unknown date

  
OH FUCK I'M GOING TO CUM FUCKING BUCKETS ALL OVER THIS NICELY FURNISHED ROOM. Now I'm editing all the weapons mods I have on my HD to have black gloves.

Share this review


Link to review
Guest

Unknown date

  
This is even more interesting considering that Doomguy on the box art for Doom 1 and UDoom had black gloves. 5'd for making the actual game more like the box art.

Share this review


Link to review
Guest

Unknown date

  
Nice,hitman mode off (on)

Share this review


Link to review
Guest

Unknown date

  
nice stuff

Share this review


Link to review
Guest

Unknown date

  
I think this wad is quite bad-ass, and it gets even more badass with doom 3 sounds (qdoom3snd.wad)!

Share this review


Link to review
Guest

Unknown date

  
Both of the glove sets are pretty good. It makes me wish I could see the gloves for all the weapons.

Share this review


Link to review
Guest

Unknown date

  
WOW!!!!!!!!!!

Share this review


Link to review
Guest

Unknown date

  
4/5 for the smooth execution of the interesting idea, it's not just some lame MSPaint wad and it's not trying to be overly special.

Share this review


Link to review
Guest

Unknown date

  
this is an orgasm in a doom wad

Share this review


Link to review
Guest

Unknown date

  
shit

Share this review


Link to review
Guest

Unknown date

  
Nice! I like both glove colors! 5/5!

Share this review


Link to review
  • File Reviews

    • By Argenteo · Posted
      Demons on fire, two-headed chaingunners riding arachnotrons, flying barons, resurrecting imps, the f***  y** demon, helicopters with plasma marine and great music by Mark Klem. Unique gameplay, tons of fun. 
    • By marco.nadal.75 · Posted
      This map will take as long to complete as an episode of original Doom. It is VERY ornate and convoluted, and somewhat directionless. I played with latest Guncaster (1.777) and latest stable GZDoom (4.5). It took me nearly 2 hours. I still don't know how to get the yellow key without jumping.   I recommend using a gameplay mod with double jump and mantling, like Project Brutality, or D4D or Guncaster. There are no new monsters or weapons, so you won't miss out on original content if you use a gameplay mod.
      There is a cool boss battle in the end. All the areas are nicely designed and detailed, and the final area looks cool. The exit area is central North, by the way. Beware, there are some inescapable traps if you play with jumping, so save often.      
    • By Argenteo · Posted
      Early M. Krause map. Through some catacombs, a cemetery courtyard, electric compounds and radioactive pools. Dark, cool detailing.
    • By rd. · Posted
      For a 13-year-old in 1995, these are phenomenal. (Unless we're getting LittleTempled here, but even if the author was really someone's 40-year-old dad named Bill, they still hold up as quite good for the time.)   e1m1-e1m3 is a trio heavy in KDITD homages that starts with a tiny concept map and then features two increasingly larger complexes that take a lot of design cues from maps like Toxin Refinery and Computer Station. The hallmark of the later maps is how sophisticated the layouts are; e1m3 is this tangling sprawl that felt like it had no boundaries, like there always another area when you got to the map's edge, yet was it easy and intuitive to navigate. e4m1 is a separate release bundled as a bonus. It's like Thy Flesh Consumed in the form of a spacious, bare castle courtyard. Good find.   
    • By rd. · Posted
      An opaque '90s dungeon crawl map with kid's gloves on (meaning it's probably a good intro if you want to try that map out). Despite the really bizarre progression and more doors being unmarked walls than having actual door textures, I never got remotely lost because of the tight scale, the intuitive "try humping walls because otherwise I'm stuck" moments, and the automap pickup midway through. Lighting is really well done for the time, lots of darkness and even some directional work giving it a spooky mood. It starts out with a KDITD feel and then branches out to other themes, which feels like a very 1994 thing. The lateral thinking in figuring out how to get around was pretty engaging.    There will be high variance in how much people like this, and I'm not an expert on this era, but I enjoyed it.
×