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Grahamk.wad

   (3 reviews)
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3 Screenshots

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The first level can be played in single player mode, but is also a good Deathmatch level with lots of interconnecting rooms so the players always meet. The second level is primarily for single player with lots of architectural puzzles rather than enemies to fight. Neither are terribly difficult by today's standards, BTW.


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Considering this map was _made_ some time ago, and also considering this is one of the author's first maps, I'd say it's almost legendary, but not quite there. If the author were to make any map with today's standards, he would be a great artist. The levels themself show some inventive interconnectivity which actually made me want to keep playing. ****

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These two levels are dated March 2003, although they look vintage 1994. Map01 is too fiddly for deatchmatch, and not much fun single-player, although the layout is inventive for the period (the map gradually becomes more open-plan). There's a decent lot of monsters. Map02 is better; marred by a dark flashing maze and a teleporter that sticks you under a crushing ceiling, but the puzzles are surprisingly fun and it had enough action to amuse me.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
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