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BF_THUD! v2.1 (ChrisK for DOOM ][)

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dei_eldren

· Edited by dei_eldren

  

The map designs in this WAD are unique and decent to the eye, but what really sets this apart is the gameplay, involving a high percentage of time used finding switches - which are not particularly obscure or difficult to find, but results in a lot of running around.  For me, the combat is nothing to complain about, just solid incidental encounters, and in the eight maps that i played i didn't die a single time.  i also idclev'd to couple 'teenage' levels to see if anything would change, but everything seemed to be exactly the same in those.

 

The problem is i was basically done by map06, which is a good example, as the map has an interesting central section and four labyrinths to the sides - a good design conceptually, only it got very tedious.  Not because of the easy combat, but it simply became repetitive, 'oh no, do i really have to go through those same kind of labyrinths too??'  If the level design in general suffers from something, it's the copious use of symmetrical structures, and i also got tired of not knowing which part exactly was i in.  It would be fine in a level or two, but not constantly.  Even more frustrating, though, are levels in which you have to randomly run around looking for a new switch.  This kind of switch-hunting should only work if the levels were suitable for exploration, but these sadly are not.

 

i agree with an earlier reviewer who said that this is like an example WAD, many of these mechanics and ideas could be used in better set of levels.  The two stars are for the ideas and execution, whilst the missing three are for lack of variety and tedious gameplay.  Still, not a poor set by any standard, and i wish i could give it a better score for what is good in it.

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Argenteo

  

Fast small maps, funny tricks, damaging floor skating, some symmetrycal layouts. Author of 6 Master Levels 95'. 

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purist

  
Small, mainly high concept maps that follow a similar theme to Doom II but are by large trivially easy. Mazes, bizarre design desisions and unrewarding switch hunts occasionally marr what is otherwise harmless fun if you don't take your Doom too seriously.

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Guest

Unknown date

  
I'm glad this has become more or less obscure with time. This type of level can die in a fire. If you don't really like playing Doom but have a fetish for switches and like being thrown around by teleporters or getting killed by traps, this is for you. It can be useful to get some ideas from the mechanics to put in a better set of levels, but that's it. It's just a big "examples" WAD, as far as I'm concerned. [2/5] ~Chain Mail (09/2010)

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Guest

Unknown date

  
^What he said. If you're looking for an underrated '95 megawad, then go play Cleimos 2 or Mars War. This is just way too tedious.

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Guest

Unknown date

  
Played through the first few levels. I don't care if it's '95, some '94 ones are better too. First off, big open areas with needless switches and boring level design. 2. AVOID. ~That guy over there

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Guest

Unknown date

  
29 compact maps which often involve switch puzzles or evading nasty traps. Don't be disappointed by the rather simplistic level design, considering it's a WAD from 1995. All Klie maps from the "Lost Episodes of Doom" can be found here, most of them being improved by the transfer to Doom II. The final map still feels like a bad joke, though. You should still play this at least once since it's considered to be Klie's "Magnum Opus". 4/5 - NightFright

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Guest

Unknown date

  
thumbs up if DW Megawad club brought you here

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_bruce_

Unknown date

  
Awesome set that represents a nice mixture of simplicity and abstract design. Love the visuals.

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Guest

Unknown date

  
Ahh this map made me pop a boner, great stuff!

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Guest

Unknown date

  
Wow!

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Guest

Unknown date

  
Many of the maps look like their names and the design/architecture is remarkably smooth for early '95. 3.5(4)/5 upped to 4.5(5)/5 for being an early '95 wad. Definitely worth looking at, especially for old school fans! -Brandon D. Lade

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kmxexii

Unknown date

  
Not all of Klie's maps from the Lost Episodes were converted to BF_THUD, but if I had to guess, he copied over the maps he felt had held up the best. Maps can be hit or miss but many of the originals are among Klie's best, and they're all pretty small, so they don't linger.

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Guest

Unknown date

  
This is clearly a puzzle map, focused on tricks, traps and switch hunting, very few monsters and ridicolous amounts of health and ammo. I guess it's OK if you're into that kind of thing, but nowhere near as wonderful as several reviewers claim it to be. Mapping however is more than decent for 1995, but some levels contain certain errors like stuck monsters. Also the statement about map 29 must be a joke... 3/5 -Maes

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Guest

Unknown date

  
Short maps that focus more on switch hunting, and puzzle solving then killing tons of monsters.other then it being a little different then most wads it is just an average map set. 3/5 Mal.

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NuMetalManiak

Unknown date

  
vintage megawad, some neat stuff, although some questionable switch placement. all in all it's pretty fun.

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Guest

Unknown date

  
This is a beautiful set of maps that actually capture the original feel of Doom. The author's level designs are amazing, especially given the time this wad came out. Definitely worth checking out -- it's one of my personal favorites. --Blackheart Lee

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Guest

Unknown date

  
An okay megawad for today; well above par for 1995. Worth looking into, surprised this missed the top 10 of that year, though it's one of the more obscure releases.

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Guest

Unknown date

  
Very mediocre.

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Guest

Unknown date

  
Among the most underated WADs i would believe (not surprising considering the fact that most WADs from that era were really bad). Even by todays standard this is a very, very pretty and proffesional set of levels. The author must have spent a long, long time on this. Used to play this a lot back in the day.

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Guest

Unknown date

  
Decent and very early megawad. And a little history lesson: this is by no means obscure - it was one of the most prominent releases at the time.

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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