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DooM Party R n' R v1.0

   (12 reviews)
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About This File

After a hard day of fighting evil unleashed you decide to go to your favorite hangout with some of you buds for some well deserved R n' R(more below)


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Guest

Unknown date

  
heh, this WAD rules. great music, I like the pool.. :) 5/5-- SsWolfenSie

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Unknown date

  
DUDE AWESOME! how ever there shoulda been a little bit more or like someone invades (non-demon) the party and you and your buddys show off how tough you are.

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Unknown date

  
It was a pretty nice idea, but could have had way more.

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Unknown date

  
the music thingt and the pool table were cool. reminded me of duke nukem. 2/5

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Unknown date

  
Not bad.

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Guest

Unknown date

  
One of the worst wads I've ever played.

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Unknown date

  
Great gameplay. 0 stars

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Unknown date

  
This sucks! It hasn't enough detail and beyond that no gameplay! 0 stars!

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Unknown date

  
Best level ever. I GIVE IT THE ULTRA HIGH MARK OF zero ~ tom d

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Unknown date

  
I think that, with some creative inspiration, it could be pretty entertaining. Obviously, all the ones you mentioned in the text file... Perhaps, the shooting range should include some type of scoring system, with all the weapons in it, and the disco should have at least 5 songs in it. How about creating a pool table that you can actually play with? Like, shoot pool balls and watch them roll across the table and fall down into the holes?

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Unknown date

  
good cencept, but it'd be better with more detail and more stuff to do

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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