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RetroPack

   (16 reviews)
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About This File

Retro versions of E1m1, E2m1, E3m1.


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Guest

Unknown date

  
These maps blow ass.

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Guest

Unknown date

  
5 stars. Not so much because it deserves it (it's OK but nothing special), but to compensate for the overly harsh reviews it has been getting just because it's made by ShadowRunner.

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Guest

Unknown date

  
He asked for opinions in the forums. There are even comments about how to fix several things, though for some reason he didn't bother fixing most of them. Instead he decided uploading it half finished here with many design flaws left. Finish your work before uploading it here!

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Unknown date

  
Poor Shadowrunner, he tried hard on his levels, and was cast out of the community. Shame. Stars for sympathy -5

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Unknown date

  
Although the author has been treated perhaps too severely in Doom community, these maps deserve no sympathy. They are full of awful newbie mistakes and the author ought to stop uploading his levels until his mapping skills improve considerably.

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Unknown date

  
These are stand-ins for E1M1, E2M1 and E3M1, respectively, in the spirit of "Fava Beans", "CH Retro" and "Classic Episode". Whereas those projects succeeded, this falls short. Why? Mostly, perhaps, because the maps too closely resemble the originals. Other than that (save from a few texture alignment problems and tutti-frutti effects) they're not all that bad. With a bit of polishing they could have been worthwhile; as they stand, they are of real interest for nothing more than nostalgia. --2/5

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Unknown date

  
The levels are very Short! Next time, make a better and longer level! Please!

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Unknown date

  
Unimpressive. They might have been cute in 1994, but not ten years later. The layouts have a bit of promise - they're not just identical copies of the originals, and there are a couple of new ideas - but the maps are generally inferior, e.g. the opening room of E3M1 is just a small square, the last half of E1M1 feels weird and wrong, E2M1 is a pygmy travesty of the original (which was one of my favourite maps).

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Unknown date

  
Utter shite. If you were making Doom for the NES these levels might tax the system, otherwise they're just simply-made ugly noob maps. 1/5

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Unknown date

  
most noobish remake ever?

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  • File Reviews

    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
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