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RetroPack

   (16 reviews)
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2 Screenshots

About This File

Retro versions of E1m1, E2m1, E3m1.


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Guest

Unknown date

  
These maps blow ass.

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Guest

Unknown date

  
5 stars. Not so much because it deserves it (it's OK but nothing special), but to compensate for the overly harsh reviews it has been getting just because it's made by ShadowRunner.

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Guest

Unknown date

  
He asked for opinions in the forums. There are even comments about how to fix several things, though for some reason he didn't bother fixing most of them. Instead he decided uploading it half finished here with many design flaws left. Finish your work before uploading it here!

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Unknown date

  
Poor Shadowrunner, he tried hard on his levels, and was cast out of the community. Shame. Stars for sympathy -5

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Unknown date

  
Although the author has been treated perhaps too severely in Doom community, these maps deserve no sympathy. They are full of awful newbie mistakes and the author ought to stop uploading his levels until his mapping skills improve considerably.

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Unknown date

  
These are stand-ins for E1M1, E2M1 and E3M1, respectively, in the spirit of "Fava Beans", "CH Retro" and "Classic Episode". Whereas those projects succeeded, this falls short. Why? Mostly, perhaps, because the maps too closely resemble the originals. Other than that (save from a few texture alignment problems and tutti-frutti effects) they're not all that bad. With a bit of polishing they could have been worthwhile; as they stand, they are of real interest for nothing more than nostalgia. --2/5

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Unknown date

  
The levels are very Short! Next time, make a better and longer level! Please!

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Unknown date

  
Unimpressive. They might have been cute in 1994, but not ten years later. The layouts have a bit of promise - they're not just identical copies of the originals, and there are a couple of new ideas - but the maps are generally inferior, e.g. the opening room of E3M1 is just a small square, the last half of E1M1 feels weird and wrong, E2M1 is a pygmy travesty of the original (which was one of my favourite maps).

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Unknown date

  
Utter shite. If you were making Doom for the NES these levels might tax the system, otherwise they're just simply-made ugly noob maps. 1/5

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Unknown date

  
most noobish remake ever?

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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