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RetroPack

   (16 reviews)
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About This File

Retro versions of E1m1, E2m1, E3m1.


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Guest

Unknown date

  
These maps blow ass.

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Guest

Unknown date

  
5 stars. Not so much because it deserves it (it's OK but nothing special), but to compensate for the overly harsh reviews it has been getting just because it's made by ShadowRunner.

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Guest

Unknown date

  
He asked for opinions in the forums. There are even comments about how to fix several things, though for some reason he didn't bother fixing most of them. Instead he decided uploading it half finished here with many design flaws left. Finish your work before uploading it here!

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Unknown date

  
Poor Shadowrunner, he tried hard on his levels, and was cast out of the community. Shame. Stars for sympathy -5

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Unknown date

  
Although the author has been treated perhaps too severely in Doom community, these maps deserve no sympathy. They are full of awful newbie mistakes and the author ought to stop uploading his levels until his mapping skills improve considerably.

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Unknown date

  
These are stand-ins for E1M1, E2M1 and E3M1, respectively, in the spirit of "Fava Beans", "CH Retro" and "Classic Episode". Whereas those projects succeeded, this falls short. Why? Mostly, perhaps, because the maps too closely resemble the originals. Other than that (save from a few texture alignment problems and tutti-frutti effects) they're not all that bad. With a bit of polishing they could have been worthwhile; as they stand, they are of real interest for nothing more than nostalgia. --2/5

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Unknown date

  
The levels are very Short! Next time, make a better and longer level! Please!

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Unknown date

  
Unimpressive. They might have been cute in 1994, but not ten years later. The layouts have a bit of promise - they're not just identical copies of the originals, and there are a couple of new ideas - but the maps are generally inferior, e.g. the opening room of E3M1 is just a small square, the last half of E1M1 feels weird and wrong, E2M1 is a pygmy travesty of the original (which was one of my favourite maps).

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Unknown date

  
Utter shite. If you were making Doom for the NES these levels might tax the system, otherwise they're just simply-made ugly noob maps. 1/5

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Unknown date

  
most noobish remake ever?

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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