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Right Scroll

   (7 reviews)
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About This File

Play it. Holy poop on a stick, that texture is scrolling the wrong way!!! This is incredible!!! If only this was known ten years ago people might have cared!!!!

For the more technical minded, the trick is done by creating a whole ton of extra linedefs with the wall scroll special which all reference the same sidedef as the one you want to scroll backwards. You need to reference the sidedef an additional X-1 times, where X is the width of the texture in pixels.

While a backwards-scrolling texture is the most obvious trick, you can also change the number of extra sidedef references to just make the scrolling texture haul ass super fast.

Another idea would be to make a super-wide texture comprised of smaller "frames" placed side by side, i.e. make a giant wide texture with individual 32-pixel-wide frames side by side. Then make 31 extra sidedef references and the texture will appear to animate at 35 FPS because the texture will shift over 32 pixels every tic to the next "frame."


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Guest

Unknown date

  
Crappy old news.. But I do support the effort

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Guest

Unknown date

  
This is old news.

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Guest

Unknown date

  
I don't get what he's trying to say. Scroling the wrong way? You mean telling the texture to scroll like it normally does only the other direction?

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Doomkid

Unknown date

  
It doesn't work in ZDoom, but it does work in Vanilla - how weird.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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