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Braham Manor

   (10 reviews)
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About This File

A remake of 'The Mansion' but this time done using the Vavoom engine to create a more realistic environment. Braham Manor features polydoors, 3dfloors, static lighting, custom md2 models and a tga skybox.


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Guest

Unknown date

  
Great map as always from the Robinson stable but I fear many will not play it. Increase your appeal and stick to zdoom or zdoomgl - just my 2 - pritch

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Guest

Unknown date

  
It's like playing Resident Evil, but with Doom monsters and in first person. It looks quite good, except for a few things as far too small toilets and graphical glitches on opening doors.

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Unknown date

  
Works with GZDoom, just saying. Anyway, excellent map! Well done architecture, not too much detail, like Goldilocks, "This is just right!" And you made great use of puzzels, not too many, (Check TCOTD, sorry Torm.) mixed well with some action, loved the secrets leads in the notes. I'd give it a 10/5 if I could. -Some Soviet

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Unknown date

  
This map is very interesting, is not overdetailed and looks great. But it's too easy, 114 monsters and not too strong. Rooms are too simple. Good concept, but need more work. 4/5

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Unknown date

  
Played that just now. I don't really like the end; is it a normal level ending that leads to another one? (so there is no boss and nothing special). It just ... ends. I got it right, 'cause it said so :-) But I tried the other one after that just to check ... guess what happened. Among the BEST I've seen. Ideas and design ... gameplay ... ambiance, stress ... Brilliant Robinson :->

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Unknown date

  
Pour un première expérience avec le moteur Vavoom ça été formidable. Vraiment un beau tableau jouable et difficile en même temps 5/5 - Eye's

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Unknown date

  
I really enjoyed this. I liked the various writings you had around the level, and the yes/no puzzle. Nice to see furniture that doesn't make Doom guy feel like a small child as well. Too bad the rooms are waaaaay to big for it. - 4 stars

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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