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Braham Manor

   (10 reviews)
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About This File

A remake of 'The Mansion' but this time done using the Vavoom engine to create a more realistic environment. Braham Manor features polydoors, 3dfloors, static lighting, custom md2 models and a tga skybox.


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Guest

Unknown date

  
Great map as always from the Robinson stable but I fear many will not play it. Increase your appeal and stick to zdoom or zdoomgl - just my 2 - pritch

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Guest

Unknown date

  
It's like playing Resident Evil, but with Doom monsters and in first person. It looks quite good, except for a few things as far too small toilets and graphical glitches on opening doors.

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Unknown date

  
Works with GZDoom, just saying. Anyway, excellent map! Well done architecture, not too much detail, like Goldilocks, "This is just right!" And you made great use of puzzels, not too many, (Check TCOTD, sorry Torm.) mixed well with some action, loved the secrets leads in the notes. I'd give it a 10/5 if I could. -Some Soviet

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Unknown date

  
This map is very interesting, is not overdetailed and looks great. But it's too easy, 114 monsters and not too strong. Rooms are too simple. Good concept, but need more work. 4/5

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Unknown date

  
Played that just now. I don't really like the end; is it a normal level ending that leads to another one? (so there is no boss and nothing special). It just ... ends. I got it right, 'cause it said so :-) But I tried the other one after that just to check ... guess what happened. Among the BEST I've seen. Ideas and design ... gameplay ... ambiance, stress ... Brilliant Robinson :->

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Unknown date

  
Pour un première expérience avec le moteur Vavoom ça été formidable. Vraiment un beau tableau jouable et difficile en même temps 5/5 - Eye's

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Unknown date

  
I really enjoyed this. I liked the various writings you had around the level, and the yes/no puzzle. Nice to see furniture that doesn't make Doom guy feel like a small child as well. Too bad the rooms are waaaaay to big for it. - 4 stars

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  • File Reviews

    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
    • By Figgy McSquiggins · Posted
      I was loving it, had a fair bit of challenge. Every fight really put you to the test. Excellent map design, too. You clearly worked hard on it, and that is not lost on me. That being said, as soon as it hit whispering winds, I instantly hated it. It just devolved into finding one of 20 invincibility power ups, and spamming the bfg. Took all the fun out of it when you're backed into a corner against 100 barons, 100 revenants, 100 cacos, 5 cyberdemons, 600 imps, 250 zombie gunners, a spider mastermind, and 20 arch-viles that revive the fuckers, and all you can do is spray the bfg and hope invincibilty doesn't run out.
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