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MEV2_i.WAD (DOOM I -- E1M2) MEV2_ii.WAD (DOOM II -- Map2)

   (3 reviews)
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About This File

This wad is designed for the BEST use with DEATHMATCH 2.0 (it's great, but not required...)

This is the 2nd DEATHMATCH WAD in the MEV series. (The DOOM II version is recommended, as it has the SSGun! ...and is a bit more refined...zzz)

This level was designed to have players follow a cyclical course, chasing after one another. Psychology plays a big part in playing this! There are several areas intentionally designed to allow easy ambushes, but also contain weaknesses so things aren't too unfair... ;)

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Unknown date

Feels more like a hide-and-seek map rather than a dm map (mazes, dark corridors, etc). Teleportation sound is repaced with a toilet flush sound. Skip.

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  • File Reviews

    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.