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MEV2_i.WAD (DOOM I -- E1M2) MEV2_ii.WAD (DOOM II -- Map2)

   (3 reviews)
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About This File

This wad is designed for the BEST use with DEATHMATCH 2.0 (it's great, but not required...)

This is the 2nd DEATHMATCH WAD in the MEV series. (The DOOM II version is recommended, as it has the SSGun! ...and is a bit more refined...zzz)

This level was designed to have players follow a cyclical course, chasing after one another. Psychology plays a big part in playing this! There are several areas intentionally designed to allow easy ambushes, but also contain weaknesses so things aren't too unfair... ;)


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Memfis

Unknown date

  
Feels more like a hide-and-seek map rather than a dm map (mazes, dark corridors, etc). Teleportation sound is repaced with a toilet flush sound. Skip.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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