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entrapment

   (20 reviews)
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3 Screenshots

About This File

A small tech based level designed for vanilla Doom2, best played on Ultra Violent setting and please disable any jump feature while using a source port.


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Sui Generis

  
I agree this is quite average - it mostly boils down to rooms and interlinking corridors (which are particularly bland) in a drab, green techbase. The gameplay is straightforward and offers a good steady pace of mostly gentle low-level opposition to clear. The only concern is hitscanner attrition as health is limited, but adequate. 5* ratings seem excessive even for the time (compare Scythe). This is a competent but unexceptional map. Play if you want a quick dose of slightly meh but ok, easy dooming.

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Guest

  
5-minutes level in map03/04 style. Mostly rectangular map layout is simple, texture use spare but consistent. Ambiance is basically ok but not special at all, and too repetitive. Has too many dark places. Gameplay @ UV is challenging nor original. Overall: slightly below average. BTW @ 4 & 5* above: please keep in mind that when you give 5*, readers get very high expectations, and inevitably will be disappointed while playing it. Thank you.

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Unknown date

  
I really enjoyed this map and it's definitely recommended. -Doom_Dude

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Unknown date

  
very well done, but could need some unique stuff - designwise 4/5

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Unknown date

  
A perfect DOOM 1 styled tech map, awesome design!

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Unknown date

  
Good texturing, lighting levels, and architecture. It's also pretty well balanced so that it's not too hard but offers a replayable challenge. It would have worked very well as the start of a set of levels. [4/5] ~Chain Mail (08/2007)

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Unknown date

  
real purdy.

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Unknown date

  
The look and feel reminded me of classical maps. There are no surprises or brandnew ideas, but it's all quite thoroughly done. 4/5 -Milian

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  • File Reviews

    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
    • By Chipchase · Posted
      Absolutely ludicrous, Now I need a new keyboard. Technically as bad as a wad can be, surely deliberate. I like to check out low-rated wads, so it's a pity that some clowns gave this  (and other bad ones) 5 stars, because averaged with correct low scores they end up with a middling rating and can be missed.
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