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entrapment

   (20 reviews)
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About This File

A small tech based level designed for vanilla Doom2, best played on Ultra Violent setting and please disable any jump feature while using a source port.


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Sui Generis

  
I agree this is quite average - it mostly boils down to rooms and interlinking corridors (which are particularly bland) in a drab, green techbase. The gameplay is straightforward and offers a good steady pace of mostly gentle low-level opposition to clear. The only concern is hitscanner attrition as health is limited, but adequate. 5* ratings seem excessive even for the time (compare Scythe). This is a competent but unexceptional map. Play if you want a quick dose of slightly meh but ok, easy dooming.

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5-minutes level in map03/04 style. Mostly rectangular map layout is simple, texture use spare but consistent. Ambiance is basically ok but not special at all, and too repetitive. Has too many dark places. Gameplay @ UV is challenging nor original. Overall: slightly below average. BTW @ 4 & 5* above: please keep in mind that when you give 5*, readers get very high expectations, and inevitably will be disappointed while playing it. Thank you.

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Unknown date

  
I really enjoyed this map and it's definitely recommended. -Doom_Dude

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Unknown date

  
very well done, but could need some unique stuff - designwise 4/5

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Unknown date

  
A perfect DOOM 1 styled tech map, awesome design!

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Unknown date

  
Good texturing, lighting levels, and architecture. It's also pretty well balanced so that it's not too hard but offers a replayable challenge. It would have worked very well as the start of a set of levels. [4/5] ~Chain Mail (08/2007)

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Unknown date

  
real purdy.

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Unknown date

  
The look and feel reminded me of classical maps. There are no surprises or brandnew ideas, but it's all quite thoroughly done. 4/5 -Milian

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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