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entrapment

   (20 reviews)
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About This File

A small tech based level designed for vanilla Doom2, best played on Ultra Violent setting and please disable any jump feature while using a source port.


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Sui Generis

  
I agree this is quite average - it mostly boils down to rooms and interlinking corridors (which are particularly bland) in a drab, green techbase. The gameplay is straightforward and offers a good steady pace of mostly gentle low-level opposition to clear. The only concern is hitscanner attrition as health is limited, but adequate. 5* ratings seem excessive even for the time (compare Scythe). This is a competent but unexceptional map. Play if you want a quick dose of slightly meh but ok, easy dooming.

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Guest

  
5-minutes level in map03/04 style. Mostly rectangular map layout is simple, texture use spare but consistent. Ambiance is basically ok but not special at all, and too repetitive. Has too many dark places. Gameplay @ UV is challenging nor original. Overall: slightly below average. BTW @ 4 & 5* above: please keep in mind that when you give 5*, readers get very high expectations, and inevitably will be disappointed while playing it. Thank you.

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Unknown date

  
I really enjoyed this map and it's definitely recommended. -Doom_Dude

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Unknown date

  
very well done, but could need some unique stuff - designwise 4/5

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Unknown date

  
A perfect DOOM 1 styled tech map, awesome design!

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Unknown date

  
Good texturing, lighting levels, and architecture. It's also pretty well balanced so that it's not too hard but offers a replayable challenge. It would have worked very well as the start of a set of levels. [4/5] ~Chain Mail (08/2007)

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Unknown date

  
real purdy.

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Unknown date

  
The look and feel reminded me of classical maps. There are no surprises or brandnew ideas, but it's all quite thoroughly done. 4/5 -Milian

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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