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entrapment

   (20 reviews)
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About This File

A small tech based level designed for vanilla Doom2, best played on Ultra Violent setting and please disable any jump feature while using a source port.


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Sui Generis

  
I agree this is quite average - it mostly boils down to rooms and interlinking corridors (which are particularly bland) in a drab, green techbase. The gameplay is straightforward and offers a good steady pace of mostly gentle low-level opposition to clear. The only concern is hitscanner attrition as health is limited, but adequate. 5* ratings seem excessive even for the time (compare Scythe). This is a competent but unexceptional map. Play if you want a quick dose of slightly meh but ok, easy dooming.

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5-minutes level in map03/04 style. Mostly rectangular map layout is simple, texture use spare but consistent. Ambiance is basically ok but not special at all, and too repetitive. Has too many dark places. Gameplay @ UV is challenging nor original. Overall: slightly below average. BTW @ 4 & 5* above: please keep in mind that when you give 5*, readers get very high expectations, and inevitably will be disappointed while playing it. Thank you.

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Unknown date

  
I really enjoyed this map and it's definitely recommended. -Doom_Dude

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Unknown date

  
very well done, but could need some unique stuff - designwise 4/5

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Unknown date

  
A perfect DOOM 1 styled tech map, awesome design!

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Unknown date

  
Good texturing, lighting levels, and architecture. It's also pretty well balanced so that it's not too hard but offers a replayable challenge. It would have worked very well as the start of a set of levels. [4/5] ~Chain Mail (08/2007)

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Unknown date

  
real purdy.

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Unknown date

  
The look and feel reminded me of classical maps. There are no surprises or brandnew ideas, but it's all quite thoroughly done. 4/5 -Milian

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