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Vile Flesh

   (96 reviews)
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Nems

  

This is a pretty fun and underrated megaWAD. If I had to briefly sum it up it would be "Eternal Doom but with most of the cryptic switch hunting bullshit cut out". As you progress through it, the levels get larger and more complex. I like how you actually end up going to Hell in the middle of the megaWAD and eventually return to the corrupted city at about the last fifth of the megaWAD.

 

I did have some gripes with it though. It has a death exit (I'll never like those) and sometimes it's not 100% clear as to where you have to go. Expect to consult your automap and even blindly wallhump some to figure out where to go or to find a key. Also, I think the level Ungod may be broken as I couldn't reach the yellow key as intended. I had to straferun across the slime pit in that level in order to reach it. Mind you, I was using Boom compatibility mode with GZDoom. I didn't check to see if Boom (strict) compatibility mode made a difference. Finally, there are some graphical anomalies in the form of GL holes due to the use of faux-3D floors if you play this in OpenGL mode.

 

Despite my gripes, this is easily one of my favorite megaWADs to play through and I highly recommend it.

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Guest

  
Quite difficult on UV. Encourages you to tread lightly or get owned repeatedly. The layouts are well put together, albeit detail is not what this pack was going for. The levels increase in size as you progress and it will provide a significant challenge for highly skilled players. Although not my cup of tea, I enjoyed what little time I had running through this set.

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Guest

  
Pretty good mapset, if a bit on the plain side.

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Unknown date

  
vary fun and creative level's however it will take a prity powerfull port to run most of them 5/5 -tyrian

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Unknown date

  
this is the best, the welsh rule, *****

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Unknown date

  
Just play it.

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Unknown date

  
The nectar of addictive, optimally balanced difficulty with an outstanding eye for intelligently reusing areas, clever use of architecture, through using varying heights within the same area to extend the gameplay and exploration. Very expansive and rich environments. Gameplay style is similar to Doom II - Enemies sprinkled sparsely throughout and it's only like Eternal in length not complexity. For me this is the best megawad release since AV, rock on Gwyn! - 5/5.

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Unknown date

  
I don't know about this. These levels seem really old and kinda under detailed. It's cool that only one guy did ALL of this but it lacks something. I didn't play all the levels because it got kinda boring to me. I don't know, maybe it was the mood I was in. A person does get that nice old school Doom feel when playing this. It's like a megawad that my friend and I would of put toghter back when we were 14 or something like that. 7/30/07

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Unknown date

  
Great! Plays will, big maps, good looking, and 32 maps by one man! Only minor fault is that occasionally textures aren't aligned perfectly, but not bad teturing by any means and the rest of the looks are fine - detailed, sticks to a theme, textures finely chosen, and good looking. Unsure whether to 1/2 pt. off for the misalignments, but wouldn't take a whole point off. Since I cant't give a wad 4.5/5, and with the rest so nice - especially with this the author's 1st wad, I'll go up to 5/5. Good job!

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Unknown date

  
This is a really good piece of work and there is some excellent original music that makes me feel proud that I'm not the only person doing music, the music in this wad is really good. I'm giving it 5 Stars not because of its level design, but because of its gameplay and general layout. Its a sure challenge and is exciting to play. -PC

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Unknown date

  
Oops - the previous reviewer accidentally chose 3 stars. :( Anyway, it's a stunningly good one-man megawad. Very polished and balanced gameplay, together with good architecture.

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Unknown date

  
Crazy. Insane. Good. 5/5

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Unknown date

  
components: gameplay: 60%, music: 25%, design, 15% scores: gameplay: 1/5, music: 4/5, design: 5/5 about 2/5. i agree with the last review, overpraised

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Unknown date

  
Better than the Hell Revealed series and Kama Putra.

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Unknown date

  
too long and the map are too symetrical

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Unknown date

  
Toss up between 4 and 5 stars, somewhere like 4.5. Large and fun levels and generally looks good. Only real things that make it not a definite full 5 are a few alignment problems and a few not-so-great lookind rooms. But these are minor, as even the looks are pretty good overall (especially for the author's first wad). Giving it a 5 just so the overall rating doesn't risk decreasing to 4.0.

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Unknown date

  
Best wad of 2004.

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Unknown date

  
these maps stinks! pretty shitty level design, flooded with redundant copypaste. contrast lightning style (borrowed from Equinox) is overused. gameplay solutions are kinda lame and annoying.

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Unknown date

  
This is your first? It sure as hell doesn't look like it! Really good and "unique" detail sets this apart from many other MegaWADs. A great mission pack. 5 out of 5. -prdarkfox

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Unknown date

  
For a first map(set), this is quality work. Gwyn has skilfully woven that classic feel in to the game. Combine this with some great game-play and your in for a very enjoyable experience. Even with it's little flaws, this has to be a 4/5 -jb

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Unknown date

  
masterpiece! daimon.

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Unknown date

  
It's excellent, and if you liked the well-known megawads from the mid-90's (like Alien Vendetta and such), you'll enjoy this one, too. At least, I did.This wad hasn't innovation in mind, but solid, classical fun. 4/5

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Unknown date

  
A very nice megawad providing a challenge to most players out there. Learge levels towards the middle of the file, lots of monsters and creative environments. Also a nice collection of hard and soft firefights!!!. Get the Legacy version by Jive, it´s quite good too!. 4 stars.

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Unknown date

  
Very interesting wad and quite unique, there are some bad points, this wad is quite rough round the edges and some game play issues. But some of the levels are truly stunning (map24 and 29 stand out for that) Also there are some interesting concepts used, try map14 for starts. In the end a very good wad. 4 stars. cannonball

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Unknown date

  
An excellent megawad that kept me entertained for about a month on-and-off. The levels flow brilliantly as you make your way through this atmospheric epic adventure. There are a couple of dodgy maps, but what do you expect from a one-man-megawad? Some texture alignment issues and some baron areas, but nothing to distract you from the excellent game-play. Well worth the download. 5/5

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  • File Reviews

    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
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