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Vile Flesh

   (97 reviews)
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Juza

·

  

Unquestionable classic, and one of my favorites. 

 

The only wad I know that implements switch-hunting as the gameplay progression basic without ever making it confusing. Unique for its unorthodox design decisions, its work with the original base textures, and handing a feeling of obvious progression to the player, as the layouts and gameplay get more complex with each map, while still holding episodic themes and its distinctly identifiable design choices throughout the entire trip.

 

Gameplay can be a bit too easy, but it's not unenjoyable; it's certainly grand amounts of fun, for it's impressive how creative and consistent it is. Don't be afraid to try it on UV, the scaling of the wad's overall difficulty is very smooth, and the entire wad has a really good flow overall. Amazingly, makes good use of backtracking: It adds to the certainty of obvious progression. The switch-hunting will never leave you wondering where to go, for it'll be largely obvious where you must head to. That's honestly impressive.

 

Music is entirely original, and boy is it good -- and especially -- memorable. You'll be thinking about some of its tunes for weeks, while reminded of the map they're associated with.

 

Looks are the comfiest there could be. Modestly simple: limited to the base game textures but doing amazing work with them, and a lot of contrast with its use of lighting.

 

5/5. SOULFUL. The most fun I ever had in cooperative multiplayer, and highly satisfied while in single-player.

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Nems

  

This is a pretty fun and underrated megaWAD. If I had to briefly sum it up it would be "Eternal Doom but with most of the cryptic switch hunting bullshit cut out". As you progress through it, the levels get larger and more complex. I like how you actually end up going to Hell in the middle of the megaWAD and eventually return to the corrupted city at about the last fifth of the megaWAD.

 

I did have some gripes with it though. It has a death exit (I'll never like those) and sometimes it's not 100% clear as to where you have to go. Expect to consult your automap and even blindly wallhump some to figure out where to go or to find a key. Also, I think the level Ungod may be broken as I couldn't reach the yellow key as intended. I had to straferun across the slime pit in that level in order to reach it. Mind you, I was using Boom compatibility mode with GZDoom. I didn't check to see if Boom (strict) compatibility mode made a difference. Finally, there are some graphical anomalies in the form of GL holes due to the use of faux-3D floors if you play this in OpenGL mode.

 

Despite my gripes, this is easily one of my favorite megaWADs to play through and I highly recommend it.

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Guest

  
Quite difficult on UV. Encourages you to tread lightly or get owned repeatedly. The layouts are well put together, albeit detail is not what this pack was going for. The levels increase in size as you progress and it will provide a significant challenge for highly skilled players. Although not my cup of tea, I enjoyed what little time I had running through this set.

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Guest

  
Pretty good mapset, if a bit on the plain side.

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Guest

Unknown date

  
vary fun and creative level's however it will take a prity powerfull port to run most of them 5/5 -tyrian

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Guest

Unknown date

  
this is the best, the welsh rule, *****

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Guest

Unknown date

  
Just play it.

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Guest

Unknown date

  
The nectar of addictive, optimally balanced difficulty with an outstanding eye for intelligently reusing areas, clever use of architecture, through using varying heights within the same area to extend the gameplay and exploration. Very expansive and rich environments. Gameplay style is similar to Doom II - Enemies sprinkled sparsely throughout and it's only like Eternal in length not complexity. For me this is the best megawad release since AV, rock on Gwyn! - 5/5.

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Unknown date

  
I don't know about this. These levels seem really old and kinda under detailed. It's cool that only one guy did ALL of this but it lacks something. I didn't play all the levels because it got kinda boring to me. I don't know, maybe it was the mood I was in. A person does get that nice old school Doom feel when playing this. It's like a megawad that my friend and I would of put toghter back when we were 14 or something like that. 7/30/07

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Guest

Unknown date

  
Great! Plays will, big maps, good looking, and 32 maps by one man! Only minor fault is that occasionally textures aren't aligned perfectly, but not bad teturing by any means and the rest of the looks are fine - detailed, sticks to a theme, textures finely chosen, and good looking. Unsure whether to 1/2 pt. off for the misalignments, but wouldn't take a whole point off. Since I cant't give a wad 4.5/5, and with the rest so nice - especially with this the author's 1st wad, I'll go up to 5/5. Good job!

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Guest

Unknown date

  
This is a really good piece of work and there is some excellent original music that makes me feel proud that I'm not the only person doing music, the music in this wad is really good. I'm giving it 5 Stars not because of its level design, but because of its gameplay and general layout. Its a sure challenge and is exciting to play. -PC

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Guest

Unknown date

  
Oops - the previous reviewer accidentally chose 3 stars. :( Anyway, it's a stunningly good one-man megawad. Very polished and balanced gameplay, together with good architecture.

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Guest

Unknown date

  
Crazy. Insane. Good. 5/5

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Guest

Unknown date

  
components: gameplay: 60%, music: 25%, design, 15% scores: gameplay: 1/5, music: 4/5, design: 5/5 about 2/5. i agree with the last review, overpraised

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Guest

Unknown date

  
Better than the Hell Revealed series and Kama Putra.

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Guest

Unknown date

  
too long and the map are too symetrical

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Guest

Unknown date

  
Toss up between 4 and 5 stars, somewhere like 4.5. Large and fun levels and generally looks good. Only real things that make it not a definite full 5 are a few alignment problems and a few not-so-great lookind rooms. But these are minor, as even the looks are pretty good overall (especially for the author's first wad). Giving it a 5 just so the overall rating doesn't risk decreasing to 4.0.

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Guest

Unknown date

  
Best wad of 2004.

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Guest

Unknown date

  
these maps stinks! pretty shitty level design, flooded with redundant copypaste. contrast lightning style (borrowed from Equinox) is overused. gameplay solutions are kinda lame and annoying.

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Guest

Unknown date

  
This is your first? It sure as hell doesn't look like it! Really good and "unique" detail sets this apart from many other MegaWADs. A great mission pack. 5 out of 5. -prdarkfox

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Guest

Unknown date

  
For a first map(set), this is quality work. Gwyn has skilfully woven that classic feel in to the game. Combine this with some great game-play and your in for a very enjoyable experience. Even with it's little flaws, this has to be a 4/5 -jb

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Guest

Unknown date

  
masterpiece! daimon.

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Guest

Unknown date

  
It's excellent, and if you liked the well-known megawads from the mid-90's (like Alien Vendetta and such), you'll enjoy this one, too. At least, I did.This wad hasn't innovation in mind, but solid, classical fun. 4/5

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Guest

Unknown date

  
A very nice megawad providing a challenge to most players out there. Learge levels towards the middle of the file, lots of monsters and creative environments. Also a nice collection of hard and soft firefights!!!. Get the Legacy version by Jive, it´s quite good too!. 4 stars.

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Guest

Unknown date

  
Very interesting wad and quite unique, there are some bad points, this wad is quite rough round the edges and some game play issues. But some of the levels are truly stunning (map24 and 29 stand out for that) Also there are some interesting concepts used, try map14 for starts. In the end a very good wad. 4 stars. cannonball

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  • File Reviews

    • By RonLivingston · Posted
      I have to say this, But this is the most scariest wad I've ever played, you know the yuri battle before all of those pictures came up, the super scream sound nearly made me have nightmares!
    • By TheBoltDoomer · Posted
      It has some good construction's for '98 but nowadays is not so good compare to other maps. One of his good aspects is that it has an RNG system for Teleporters making for each reset a new encounter variation but the areas are too dark forcing you to change the Gamma Correction.
    • By spd7693 · Posted
      I played the wad when Altima recommended it to me since I told him I love big complicated levels. I wasn't disappointed. Except... Map 26. Map 26! The reason I'll never play this pack again! So sad, because the first release has some great maps, especially map 12 Darkdome. It contains one of my favorite cyberdemon encounters. 19 sucks as a level as well and 20 is... weird. These three maps drop one star and the other drop is because of the lack of secret levels in the progressive run. The only secret map must be put as a map 1 replacement and I'm not a fan of that. Some encounters aren't fun, some required lots of infighting. Overall, the wad is tedious. Another reason for me to never play it again is that I no longer will have half a year free time. Yes, that's how long it took me to beat it. Anyways, a fun wad overall with great final map, some other strengths as well. Only if it had its secret levels the proper way and if it was vanilla compatible... 
    • By Juza · Posted
      Unquestionable classic, and one of my favorites.    The only wad I know that implements switch-hunting as the gameplay progression basic without ever making it confusing. Unique for its unorthodox design decisions, its work with the original base textures, and handing a feeling of obvious progression to the player, as the layouts and gameplay get more complex with each map, while still holding episodic themes and its distinctly identifiable design choices throughout the entire trip.   Gameplay can be a bit too easy, but it's not unenjoyable; it's certainly grand amounts of fun, for it's impressive how creative and consistent it is. Don't be afraid to try it on UV, the scaling of the wad's overall difficulty is very smooth, and the entire wad has a really good flow overall. Amazingly, makes good use of backtracking: It adds to the certainty of obvious progression. The switch-hunting will never leave you wondering where to go, for it'll be largely obvious where you must head to. That's honestly impressive.   Music is entirely original, and boy is it good -- and especially -- memorable. You'll be thinking about some of its tunes for weeks, while reminded of the map they're associated with.   Looks are the comfiest there could be. Modestly simple: limited to the base game textures but doing amazing work with them, and a lot of contrast with its use of lighting.   5/5. SOULFUL. The most fun I ever had in cooperative multiplayer, and highly satisfied while in single-player.
    • By Juza · Posted
      Just awesome. The best 90s Doom wads had to offer, but certainly not for everyone.   Gameplay is fun. Very fun and well-thought out. Some maps can be a bit too easy, but mostly, Eternal Doom certainly doesn't lack in challenge. There is no "shooting huge walls until the sun begins to shine", only well-made, dynamic encounters, with well-balanced ammo for your entire arsenal, so you can get to use the right guns for the right guys, when it's time. The action, however, is sometime given a break for the sake of puzzles, and while sometimes -- so few that it's excusable -- they rely more on sight than smarts, they're certainly acquired taste. You have to expect a few certain tricks, and this adds to the megawads' overall timeless uniqueness; it doesn't take more than it gives.   The levels look absolutely gorgeous, and this fact is made even more impressive considering this is work made to be in line with the original engine limitations. Some areas can be pure eye-candy, you can tell these maps were given much attention to, in all aspects. Is this really a 90s wad?   Featuring one of the best original soundtracks made for a Doom wad. When music is so good and fitting for the setting it's put in, and there's not much more needed to say other than "It's great", or, "Amazing".   As I said in the first line of this review, this megawad is certainly not for everyone, and this is fault of its puzzles -- Still, I'd say it's a must-play, for anyone to at least try. Skilled Doom players won't have a problem with most of its puzzles; such tricks are something expected, that such have grown accustomed to, and it's experience acquired from having played hundreds of levels. You have to go in with a certain mindset, more alerted and attentive than usual. I'd say, it's not a bad thing for a video-game to try to get the best of your skills in more than just the combat aspect.   5/5.
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