Archive Maintainer : NA
Update to : NA
Advanced engine needed : None, but far better looking with a port.
Primary purpose : Single player
Title : Blind Alley Y., "Dissolution"
Filename : BndAlyY.wad, BAYgba.lmp, in the BndAlyY.zip
Release date : April 04, 2004
Author : Gene Bird
Email Address : firstname.lastname@example.org
Other Files By Author : Blind Alley series (8, B, E, M, O, P, Q, R, S, T, U, V, W, X, Y.)
Doomworld 2003 "Community Chest Project" maps 7, 19, 28 and 32. (Cchest.wad)
Doomworld 2004 "Community Chest Project II" map 25. October 2004 release.
Misc. Author Info : Doom Nut.
Description : A nice, mid-sized challenging map.
Additional Credits to : The id folks, The Deepsea Team.
Special thanks to Rich Sham for valuable input,
suggestions, extensive playtesting and the encoragement to "Be Brave".
* What is included *
New levels : One
Sounds : No
Music : No, Use what you like.
Graphics : No
Dehacked/BEX Patch : No
Demos : Legacy ver. 1.4 UV max demo included in the zipfile.
Other : No
Other files required : None
* Play Information *
Game : DOOM 2
Map # : Map 1
Single Player : Designed for
Cooperative 2-4 Player : Player starts and extra items and monsters there but never tested
Deathmatch 2-4 Player : Player starts and a few items there but never tested
Other game styles : NA
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Around 120 hours
Editor(s) used : Deepsea 11.1
Known Bugs : Release a buggy wad??? I don't think so!
May Not Run With... : ?
Extensive testing done with vanilla Doom2, Zdoom, PRBoom, Fusion, MBF, Jdoom and my port of choice, Legacy.
This is the 15th map in the Blind Alley series for Doom 2, now running on level 1.
I am pretty sure this place only exists in my mind. Artistic license used freely.
A nice medium sized map with decent attention to detail, but not so much that it requires a port.
You will never have for hunt for ammo in here. That is the least of your problems.
Health, armor and ammo all feel quite generous to me.