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PUNK.ZIP

   (3 reviews)
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About This File

PUNK.ZIP is a zipped PWAD-file, containing an entirely new map for level E1M1, made with DEU 5.0 ... I meant it especially for deathmatch-play; there's no exit, so you have to play till you drop! Especially -respawn is fun! Do you have the SPUNK to play this?


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Guest

Unknown date

  
This map is actually not pretty at all, with misaligned textures all over the place. The monster placement is horrendeous and it obviously looks like the first effort of a depth-sight impaired moron. Still, this map has some weird irresistible charm. I remember playing it over and over again with friends at college. Running around those crooked corridors actually is *fun*. So, despite all its faults, I can't possible give it a bad rating.

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Unknown date

  
What can I say: it's Spunk. Me and my friends played it so much, I am sure there was a hole in the hard-drives where this file was located.

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Unknown date

  
Why is this better than most of the maps that came out the following year?

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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