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E1M3: Reincarnated

   (25 reviews)
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About This File

E1M3: Reincarnated is a recreation of Level 3 of the first Doom. I looked to keep the gameplay of the original Doom, and spice it up with detail, and features zdoom has. I *might* consider recreating the entire first episode if this map goes well.

NOTE: This map was made from scratch. No parts of the original map were used in the making of this map

Oh yeah, and one more thing. For those who would like to complain about The fact that I used a couple non-Episode 1 monsters, BLAH.

Updated on April 07, 2004 at 1:35 PM: :: Fixed a couple texture misalignments I noticed :: Changed the red strobe light in the blue key room (now fades red) :: Implemented difficulty settings :: Added a little more health in Ultra-Violence


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doomedwarrior1981

  
Great remake of e1m3 but please less hell knights they made the level too challenging

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Unknown date

  
Great job! I'd like to see more E1 remake maps of this quality! - Udderdude

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Unknown date

  
Very nice, and uses the translucent windows I remember from E1M3 in Playstation Doom. It would be interesting if this chap did similar remakes of all the other Doom levels (no doubt a mammoth task); at the end of it we would have a sort-of open source Doom, wads and all.

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Unknown date

  
Nice enough, but way too much of a rip off of the original level. 3/5

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Unknown date

  
I don't see how you can possibly complete it without using the cheats to get the BFG.

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Unknown date

  
IT WAS AWESOME! the only problem was there are too many monsters.

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Unknown date

  
Fair level. 3/5

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Unknown date

  
This rules! Do a full 4 ep. replacement :-)

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Unknown date

  
"Nice enough, but way too much of a rip off of the original level. 3/5" Well considering it's a remake it's supposed to be like the original to a certain degree.

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Unknown date

  
Looks pretty damn good, but that red light in the blue key trap absolutely killed me :-)

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Unknown date

  
a good map, but I'm not seeing the E1M3yness at all.

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Unknown date

  
I think the level was overall pretty good, but I think you may have overdone it. The difficulty was just as difficult as the original, until I was thrown two hell knights in a small room with with flashing red lights, no armor, and only a shotgun. You can figure out the rest... ****

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Unknown date

  
Looks great, plays almost as well as it looks. Cool usage of zdoom features to recreate infamous Dark Room Trap. Also tasteful usage of slopes (look at the nukage falls). Well, room with hell knights wasn't that difficult :) Not legendary, but very good. 4/5 -- Brun Ohn

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Unknown date

  
thats a pretty awesome rendition of e1m3, it would be really cool if you made the whole first episode, or maybe even all of doom :p

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Unknown date

  
Very nice. A few small errors, not even: unpegged doors (after teleporter in the left wing), a couple of texture mismatches (STARTAN instead of SUPPORT2, Soulsphere room) and scriping (intro is missing intgerp points and the secret exit entrance can be executed more than once). And those red strobe lights are a bitch on the eyes! Other than that, very, very cool; would definatel like to see a whole E1 replacement in this style.

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Unknown date

  
Best recreated map ever, including TC's for other games. The few bugs should be fixed, though.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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