Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

E1M3: Reincarnated

   (25 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

E1M3: Reincarnated is a recreation of Level 3 of the first Doom. I looked to keep the gameplay of the original Doom, and spice it up with detail, and features zdoom has. I *might* consider recreating the entire first episode if this map goes well.

NOTE: This map was made from scratch. No parts of the original map were used in the making of this map

Oh yeah, and one more thing. For those who would like to complain about The fact that I used a couple non-Episode 1 monsters, BLAH.

Updated on April 07, 2004 at 1:35 PM: :: Fixed a couple texture misalignments I noticed :: Changed the red strobe light in the blue key room (now fades red) :: Implemented difficulty settings :: Added a little more health in Ultra-Violence


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

doomedwarrior1981

  
Great remake of e1m3 but please less hell knights they made the level too challenging

Share this review


Link to review
Guest

Unknown date

  
Great job! I'd like to see more E1 remake maps of this quality! - Udderdude

Share this review


Link to review
Guest

Unknown date

  
Very nice, and uses the translucent windows I remember from E1M3 in Playstation Doom. It would be interesting if this chap did similar remakes of all the other Doom levels (no doubt a mammoth task); at the end of it we would have a sort-of open source Doom, wads and all.

Share this review


Link to review
Guest

Unknown date

  
Nice enough, but way too much of a rip off of the original level. 3/5

Share this review


Link to review
Guest

Unknown date

  
I don't see how you can possibly complete it without using the cheats to get the BFG.

Share this review


Link to review
Guest

Unknown date

  
IT WAS AWESOME! the only problem was there are too many monsters.

Share this review


Link to review
Guest

Unknown date

  
Fair level. 3/5

Share this review


Link to review
Guest

Unknown date

  
This rules! Do a full 4 ep. replacement :-)

Share this review


Link to review
Guest

Unknown date

  
"Nice enough, but way too much of a rip off of the original level. 3/5" Well considering it's a remake it's supposed to be like the original to a certain degree.

Share this review


Link to review
Guest

Unknown date

  
Looks pretty damn good, but that red light in the blue key trap absolutely killed me :-)

Share this review


Link to review
Guest

Unknown date

  
a good map, but I'm not seeing the E1M3yness at all.

Share this review


Link to review
Guest

Unknown date

  
I think the level was overall pretty good, but I think you may have overdone it. The difficulty was just as difficult as the original, until I was thrown two hell knights in a small room with with flashing red lights, no armor, and only a shotgun. You can figure out the rest... ****

Share this review


Link to review
Guest

Unknown date

  
Looks great, plays almost as well as it looks. Cool usage of zdoom features to recreate infamous Dark Room Trap. Also tasteful usage of slopes (look at the nukage falls). Well, room with hell knights wasn't that difficult :) Not legendary, but very good. 4/5 -- Brun Ohn

Share this review


Link to review
Guest

Unknown date

  
thats a pretty awesome rendition of e1m3, it would be really cool if you made the whole first episode, or maybe even all of doom :p

Share this review


Link to review
Guest

Unknown date

  
Very nice. A few small errors, not even: unpegged doors (after teleporter in the left wing), a couple of texture mismatches (STARTAN instead of SUPPORT2, Soulsphere room) and scriping (intro is missing intgerp points and the secret exit entrance can be executed more than once). And those red strobe lights are a bitch on the eyes! Other than that, very, very cool; would definatel like to see a whole E1 replacement in this style.

Share this review


Link to review
Guest

Unknown date

  
Best recreated map ever, including TC's for other games. The few bugs should be fixed, though.

Share this review


Link to review
  • File Reviews

    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
×